Game Master's Journey

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

https://lexstarwalker.com/gamemastersjourney/

Eine durchschnittliche Folge dieses Podcasts dauert 1h7m. Bisher sind 296 Folge(n) erschienen. Dieser Podcast erscheint wöchentlich.

Gesamtlänge aller Episoden: 15 days 42 minutes

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episode 92: GMJ 092: Review of Star Wars RPGs by Fantasy Flight Games


I've had many listeners ask my to do a review of the Star Wars RPGs by Fantasy Flight Games. Specifically, listeners want to know why I'm not running this game anymore. This week I discuss my opinions of the games and give as balanced a review of them as I can manage.


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 February 9, 2016  58m
 
 

episode 93: GMJ 093: Fixing D&D's Broken XP & Advancement System


Although I’m a fan of how Dungeons & Dragons fifth edition uses xp budgets to build encounters, the system for handing out experience for character advancement is unfortunately broken. I describe the problem and offer a solution. I also discuss handing out xp for roleplaying and traps.


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 February 16, 2016  1h18m
 
 

episode 94: GMJ 094: Worldbuilding 9: My Take on Alignment


This week I discuss my philosophy when it comes to alignment in D&D. This philosophy has some mechanical effects on the game which result in consequences for my world of Primordia.


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 February 23, 2016  1h23m
 
 

episode 95: GMJ 095: The Social Contract with Christopher Ruthenbeck


Christopher from Shark Bone Podcast joins me on the show to discuss the social contract for your tabletop RPG. We explain what a social contract is, and how you can use it to avoid problems before they start.


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 March 1, 2016  1h4m
 
 

episode 96: GMJ 096: Plot Twists: GM Intrusions in D&D


One of the great things about having so many RPGs to choose from these days is that you can take things you like from one game and apply them to another. My Plot Twist mechanic is inspired by Numenera’s GM Intrusion. You can easily do a similar mechanic for any game you’re running.


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 March 8, 2016  1h14m
 
 

episode 97: GMJ 097: Return to Ravenloft


Today I discuss my return to a beloved campaign setting--Ravenloft. I wax nostalgic about my memories of Ravenloft, and I talk about my plans for my own Curse of Strahd campaign.


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 March 14, 2016  1h15m
 
 

episode 98: GMJ 098: Designing Adventures & Campaigns for Dungeons & Dragons


What is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign?


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 March 21, 2016  1h19m
 
 

episode 99: GMJ 099: Stealing from 13th Age with John Marvin


John Marvin of Dread Unicorn Games joins me again on the show to discuss ideas, techniques and mechanics you can steal from 13th Age to use in your RPG game of choice. Not only does he give great guidance on using these aspects in your game.


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 April 1, 2016  1h7m