Dungeon Master's Journey

Dungeon Master’s Journey is a discussion podcast for DMs and players of Dungeons & Dragons hosted by Lex Starwalker. The show explores strategies players and DMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.


Eine durchschnittliche Folge dieses Podcasts dauert 1h6m. Bisher sind 283 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast

episode 92: GMJ 092: Review of Star Wars RPGs by Fantasy Flight Games

I've had many listeners ask my to do a review of the Star Wars RPGs by Fantasy Flight Games. Specifically, listeners want to know why I'm not running this game anymore. This week I discuss my opinions of the games and give as balanced a review of them as I can manage.


 2016-02-09  58m

episode 93: GMJ 093: Fixing D&D's Broken XP & Advancement System

Although I’m a fan of how Dungeons & Dragons fifth edition uses xp budgets to build encounters, the system for handing out experience for character advancement is unfortunately broken. I describe the problem and offer a solution. I also discuss handing out xp for roleplaying and traps.


 2016-02-16  1h18m

episode 94: GMJ 094: Worldbuilding 9: My Take on Alignment

This week I discuss my philosophy when it comes to alignment in D&D. This philosophy has some mechanical effects on the game which result in consequences for my world of Primordia.


 2016-02-23  1h23m

episode 95: GMJ 095: The Social Contract with Christopher Ruthenbeck

Christopher from Shark Bone Podcast joins me on the show to discuss the social contract for your tabletop RPG. We explain what a social contract is, and how you can use it to avoid problems before they start.


 2016-03-01  1h4m

episode 96: GMJ 096: Plot Twists: GM Intrusions in D&D

One of the great things about having so many RPGs to choose from these days is that you can take things you like from one game and apply them to another. My Plot Twist mechanic is inspired by Numenera’s GM Intrusion. You can easily do a similar mechanic for any game you’re running.


 2016-03-08  1h14m

episode 97: GMJ 097: Return to Ravenloft

Today I discuss my return to a beloved campaign setting--Ravenloft. I wax nostalgic about my memories of Ravenloft, and I talk about my plans for my own Curse of Strahd campaign.


 2016-03-14  1h15m

episode 98: GMJ 098: Designing Adventures & Campaigns for Dungeons & Dragons

What is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign?


 2016-03-21  1h19m

episode 99: GMJ 099: Stealing from 13th Age with John Marvin

John Marvin of Dread Unicorn Games joins me again on the show to discuss ideas, techniques and mechanics you can steal from 13th Age to use in your RPG game of choice. Not only does he give great guidance on using these aspects in your game.


 2016-04-01  1h7m