Gesamtlänge aller Episoden: 5 days 15 hours 58 minutes
Houdini expert Russ Gautier talks about his motion design career and going from creating in-store ads to working on the biggest Marvel films.
In this podcast, the team guides you through the process of choosing what new software you want to learn while avoiding program shaming and overwhelming amount of options.
Barton Damer, founder and owner of Already Been Chewed, reveals his process on hiring 3D artists and building a culture that helps creativity thrive.
In this podcast, Chad Ashley gets to know 3D artist extraordinaire Zachary Corzine. They talk about Zach's history, learning motion design and 3D, going from ad agency work to freelance to one of the top studios in the world. They even touch a bit on his new Procedural Systems training series in Greyscalegorilla Plus. All that and much more!
Who do you call when you have a problem with your PC? Plus we talk about some incredible title work, Arnold updates, and the new training coming to Greyscalegorilla Plus.
Making action-packed 3D titles for films like John Wick Chapter 3, freelance artist Amador Valenzuela tells us about working on movies in his Illinois basement.
In this interview, Nick calls up fellow 3D educator Andy Needham to talk about his career, teaching 3D, and learning Cinema 4D R21. You can find Andy's new series, Greyscalegorilla's Guide to Cinema 4D R21, streaming now on Greyscalegorilla Plus.
In this podcast episode, the team talks about exciting new Cinema 4D R21 features, upcoming events the team will be attending in the US and Canada, cord-cutting, and all the big Disney Plus announcements.
In episode number 109, the team talks about "Bumping the Lamp", a phrase coined during the production of Who Framed Roger Rabbit. See how the incredible attention to detail inspired animators to create their best possible work. You will also hear about the passing of legendary animator Richard Williams, problem solving during production, and how to best explain challenges to clients or creative directors.
Today's 3D artists and motion designers are constantly learning new software to add to their toolbox. With lowering software costs, there is so much more to learn. In this episode the team talks about software news like Autodesk's indie licenses and the release of Blender 2.8. They also discuss all the other tools artists are expected to know in addition to Cinema 4D.