Gesamtlänge aller Episoden: 15 days 13 hours 55 minutes
After taking some time to set up an art gallery to display the work of Rocko Morocco, it's time for S.A.S.S. to head out on another job. This time the job giver comes from the Recession, tasking our crew with a simple request: find and finish off my husb...
B-4 is now under siege! The group gathers in force once more to deal with the newest threat to face them. With unknown invaders on their way with an unknown agenda, how will this ragtag band of Agents fare? Will they lose another Agent, or will none of t...
S.A.S.S. picks up a replacement member, then heads off on their second job. This time they're heading to a local library to clear it out. The job comes from Sigma, offered first to this group as a thank you for the kind deed they'd done on their last job...
The original three Agents get back together after a rough time. Together they must continue the work left undone from the previous day's escapades and start in on some fresh artifact categorization. Whose turn is it to make the worst decision? Will the L...
People are disappearing in the area of Hourglass, Oregon, and one instance was captured on video and uploaded to the internet. The Agency puts together a group to try and deal with the issue quickly, finding the source of the disappearances and covering ...
Our newly formed Taker group continues the trials of their first job, heading into the aquarium with their goal still in mind. With an additional person to look after, they must make some choices about how to proceed. Will these choices lead them safely ...
After all the madness the members of Working Group Pyxis have been through, it's not surprising some agents might not make it in to work. Two of our number remain steadfast, however, resigned to the daily grind. Will they get a peaceful, 'normal' day?
Welcome to E-Motors, a little enclave outside of Houston, Texas in a repurposed tech campus. A group of Takers, calling themselves S.A.S.S (Safe and Secure Solutions) find themselves in need of work. They get a job from someone inside their own enclave, ...
Still reeling a bit from the loss of our last agent and the latest attack of weirdness, our group drags back into work where they're forced to endure a new rookie agent. Will we survive Jun's new character? Can Nic succeed a HUMINT check? Listen and find...
The group takes a night off of playing games to give some advice to GMs and also players! We trade questions and our own experiences on a few topics in what we hope is a helpful and informative session! In the end, remember that it's important for EVERYO...