Roll for Trainwreck

We are a group of players that get together once a week for tabletop gaming, recorded as actual plays for your listening pleasure. Staying on the rails is viewed more as a suggestion than an actual rule for us. Mature and Immature content ahead: you have been warned.

https://rollfortrainwreck.podbean.com

Eine durchschnittliche Folge dieses Podcasts dauert 2h49m. Bisher sind 173 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 15 days 13 hours 55 minutes

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 2020-02-29  2h44m
 
 

episode 134: Red Markets - E-Motors - Retirement Home


S.A.S.S. picks up a replacement member, then heads off on their second job. This time they're heading to a local library to clear it out. The job comes from Sigma, offered first to this group as a thank you for the kind deed they'd done on their last job...


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 2020-02-22  4h33m
 
 

episode 132: Delta Green - Working Group Pyxis, Episode 12


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People are disappearing in the area of Hourglass, Oregon, and one instance was captured on video and uploaded to the internet. The Agency puts together a group to try and deal with the issue quickly, finding the source of the disappearances and covering ...


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 2020-02-08  3h55m
 
 

episode 131: Red Markets - E-Motors - Tank Trouble, part 2


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episode 130: Delta Green - Working Group Pyxis, Episode 11


After all the madness the members of Working Group Pyxis have been through, it's not surprising some agents might not make it in to work. Two of our number remain steadfast, however, resigned to the daily grind.Will they get a peaceful, 'normal' day?


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episode 127: Red Markets - E-Motors - Tank Trouble, part 1


Welcome to E-Motors, a little enclave outside of Houston, Texas in a repurposed tech campus. A group of Takers, calling themselves S.A.S.S (Safe and Secure Solutions) find themselves in need of work. They get a job from someone inside their own enclave, ...


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 2020-01-18  2h48m
 
 

episode 126: Delta Green - Working Group Pyxis, Episode 10


Still reeling a bit from the loss of our last agent and the latest attack of weirdness, our group drags back into work where they're forced to endure a new rookie agent.Will we survive Jun's new character? Can Nic succeed a HUMINT check? Listen and find...


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episode 125: Off The Rails - GM-ing Tips #1


The group takes a night off of playing games to give some advice to GMs and also players! We trade questions and our own experiences on a few topics in what we hope is a helpful and informative session!In the end, remember that it's important for EVERYO...


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 2020-01-11  1h14m