Gesamtlänge aller Episoden: 23 hours 26 minutes
New hosts Esther Wallace and Navaar Jackson introduce themselves and let you know what to expect from the Know Direction Podcast going forward. Listen Now! (mp3)
In episode 59 of Game Design Unboxed: Inspiration to Publication we talk with Ben Goldman the designer of Paint the Roses published by Northstar Games. He talks about designing co-op games and how adding the Alice and Wonderland theme to a previous quilting theme added to the design of the game. From the stacking of […]
Less than 30 days after Renegade Con Virtual 2023, Renegade Game Studios hosted Renegade Con Virtual: Just Wait Special Edition. What new news could President and Publisher Scott Gaeta, and VP Sales and Marketing Sara Erickson have to announce so soon after Renegade Con Virtual 2023? Lots! Finster’s Monster-Matic Cookbook Power Rangers Standee Pack 1 […]
Guest host Ron Lundeen turns the tables and interviews John for the 100th episode of Presenting: Gamers Making Games. Listen Now!(mp3)
On this episode of Legend Lore, Loren and new cohost Jessica Redekop give Dungeons & Dragons 5th edition players a run down on the basics of Pathfinder 2e, including an extensive look at all of 2e’s base classes. If you have questions or requests for future episodes, reach out to us on the Know Direction […]
John and Jason talk about Starfinder Enhanced! A book just announced, and one they both wrote for. Listen Now!
In episode 58 of Game Design Unboxed: Inspiration to Publication we talk with Scott Brady the designer of Hues and Cues published by the Op Games. Scott was able to use his connections as a reviewer to get in touch with publishers once his color swatch themed party game was ready to pitch. The game […]
John chatted with Roll for Combat’s Mark Seifter and Stephen Glicker about their ongoing projects and the recent issues concerning the OGL. Listen Now!(mp3)
John and Jason talk about developing cool new planets for Starfinder. Listen Now!
In episode 57 of Game Design Unboxed: Inspiration to Publication we talk with Chris O’Neill about both his game Mazes and the RPG system he designed for the game called Polymorph. Chris spent years creating a new system based around each player playing as a specific single die. Each character will come with a die […]