Gesamtlänge aller Episoden: 18 days 3 hours 23 minutes
This week we have a very special (and very sad) episode, in which we say our final goodbyes to hosts Nathan Grayson and Ashley Parrish. To kick off this goodbye-themed episode, we start with a short discussion on games we haven't finished specifically because we can't bear to say goodbye. Then, we get into a conversation about the all-time best video game goodbyes...
This week we're diving into the topic of TIME. First, Fahey leads us in an exploration of the games that utilize time manipulation mechanics. Then, Nathan walks us through the history of the video game holiday season madness. And finally Ash closes us out with a crosstalk segment on the video games that do, and do not, respect our time. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In honor of the heatwave that's currently dominating July, we thought we'd do a special heat and fire-themed episode. First, we kick things with a discussion on the best and worst video game fire levels of all time. Then, we talk about gaming's role in heating up the planet. And finally, we end things with some HOT Takes on hot stuff in video games. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week we're exploring the weird ways we've changed foreign video games for American audiences (Kirby's eyebrows, for instance?), as well as the reverse: the weird ways we've altered American video games for foreign gamers. Then, after talking through these weird Americanizations, we create our own Americanized version of Yakuza. And yes, you'll wish our game actually existed when we're through. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19...
It's a snacky Snacktaku special this week as we dig into our favorite in-game snacks and road-test G Fuel to see what all the hype is about. (Spoiler alert: WE GET IT. WE GET IT NOW.) Plus, special guest Dan Goubert of The Empty Bowl podcast and of Cerealously joins us for a discussion on the history of gaming snacks. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week we're reviewing our experience with E3. First, we kick off on a positive note with a discussion of the games we liked most coming out of the showcase. Then, we talk about what the actual experience itself was like this year and how it compares to years past. And finally, we end by lamenting all the games that were NOT announced, much to our disappointment. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week we're discussing video game mascots. First, Fahey quizzes us on our knowledge of video game mascots through the ages. Then, we discuss mascots in the headlines (mainly Ratchet and Clank: Rift Apart), which ultimately becomes an Ask Fahey Questions segment about Ratchet. And finally, we end with an interview with Chris Sutherland, former programmer at Rare and co-founder of Playtonic Games, who helped create Banjo Kazooie. See Privacy Policy at https://art19...
In honor of the upcoming E3, we're talking about our weird personal experiences at the major industry expo. First, we quiz Nathan on his knowledge of E3 history. Then, Nathan and Fahey talk about their most memorable E3 experiences. And finally, we make predictions for what to expect at this year's E3. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week we're talking morality meters and the complicated decisions we're forced to make in our favorite games. First, we kick things off with a history of moral choices in video games. Then, we discuss the toughest choices we've made in our gaming careers. Finally, we round things out with a chat about how morality meters have evolved in video games and where we stand now. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19...
Inspired by the fact that the main character of Resident Evil Village can't stop losing his, we're talking about hands this week. We kick things off with a little history of hands in video games, followed by a discussion about the team's rankings of the best and worst video game hands. Then, we're joined by Valve developer Kerry Davis, who lets us interview him about the creation of the hands in VR game Half-Life: Alyx. See Privacy Policy at https://art19...