Gesamtlänge aller Episoden: 13 days 2 hours 34 minutes
Geoff takes us through what he (and many other people) feel is a flaw in the rules of basketball, and a possible solution that was first implemented by a new league in 2018. is designed to eliminate the incentive for teams trailing on the scoreboard...
We continue our annual tradition of bringing board game industry veteran Stephen Buonocore, now retired from Stronghold Games/Indie Game Studios and focusing on media and podcasting. We explore the bizarre, catastrophic year of 2020, and consider...
Scott takes us through the history of , the legendary electronically-enhanced board game, and its modern spiritual successor, . The story's twists and turns include every designer's worst nightmare: a huge company stealing a designer's idea and making...
Emma and Gil welcome Kathryn Hymes and Hakan Seyalıoğlu to the show to discuss the impact of language on play, and how to design games that revolve around the building, modification, and demise of a language. SHOW NOTES 2m52s: . 6m45s: is a social...
Geoff discusses the difference between deductive and inductive reasoning, and its impact in board games and beyond. In this episode, Geoff discusses the games , , and . He also discusses , , and .
Emma, Gil, and Scott discuss the idea of complexity in a board game. We explore 6 types of complexity, and discuss their effects on the games we play and design. SHOW NOTES 0m51s: was an American folk singer, known for songs like "If I Had a Hammer,"...
Scott goes over the history of , a game that's been adapted into many other games, including and the . If you're interested in learning more about , Scott recommends that you read . We also discussed him in with Kim Vandenbrouke.
Emma and Gil welcome Karen Twelves, whose straddling of the worlds of gaming and improv led her to write the book Improv for Gamers. What can gaming and improv learn from each other? Content warning: this episode contains brief references to...
Geoff compares the design process of the video game Diabolo to… the invention of calculus? Yes, there are surprising similarities, and seeing how the two dovetail leads to a stronger appreciation of both game design and mathematics.