Gesamtlänge aller Episoden: 17 days 3 hours 40 minutes
Ryan and Geoff discuss heuristics, and the way they are used in games. How can designers shape a game's heuristics to increase both depth and accessibility? Duration: 01:30:34
In this classic GameTek, Geoff discusses the many instances of people cheating in chess tournaments. Duration: 05:52
Ryan and Geoff revisit the topic of theme. Specifically how is theme expressed and integrated in games? Duration: 01:26:58
In this classic GameTek, Geoff takes a look at how the physical aspects of a game can be designed to deter or prevent cheating. Duration: 05:39
Ryan and Geoff talk about their search for a publish for "Trading in the Mediterranean", and what the next steps are. There is also an important announcement about the future of the show, so stick around until the end. Duration: 1:03:10
In this classic GameTek, Geoff discusses Reputation as an antidote to Cheating, and how it breaks down as groups grow in size. Duration: 06:40
Ryan and Geoff are thrilled to welcome Ben Brode, Senior Game Designer for Hearthstone, the online card game from Blizzard Entertainment. Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital...
In this classic GameTek, Geoff begins a two-part exploration of cheating with a personal admission. Duration: 6:10
With Geoff goofing off, Ryan is very pleased to welcome noted designer Bruno Faidutti to discuss his article , about how boardgames use cliches and stereotypes as shortcuts to generate theme. DurationL 56:30
In this classic GameTek episode, Geoff explores an experiment that uses loss aversion to create an incentive. Is this a new type of carrot? Duration: 07:15