Gesamtlänge aller Episoden: 4 days 17 hours 14 minutes
What happens to characters in between games? The Curmudgeon, the Legend and the Favorite take a look at the between games antics of characters, players and storytellers as they examine downtime actions, online or email scenes and player requests. Ryan, Carie and Jason work through the challenges and expectations of what happens between games.
The very first time anyone runs a game can be nerve-wracking. The Curmudgeon, the Legend and the Favorite navigate through advice and suggestions to help make running your first game less stressful and more successful. Breaking it down into what a new DM/Storyteller should do before, during and after their first game, Ryan, Carie and Jason do their best to help any novice game runner have a successful experience...
A great story in a roleplaying game is made up of many different scenes The Curmudgeon, the Legend and the Favorite get into the nuts and bolts of what makes a scene work. Examining all of the pieces, Ryan, Carie and Jason do a deep dive into the art of constructing a scene that is compelling, exciting, clear and most of all, in service to the overall story.
The On A Roll hosts are joined by game designer Josh Heath to talk about his companies, as well as learning all about how to create content for the White Wolf Storyteller's Vault.
This special episode celebrates the fun had at Free RPG Day! The Curmudgeon, the Legend and the Favorite spent the day at Dicehead Comics and Games in Cleveland, Tennessee, where they played a ton of Dungeons & Dragons, got some great free shwag from some wonderful games and got to know a gaggle of local gamers in our community! Join Ryan, Carie and Jason as they get down in the trenches with Chad, Painter, Benito, Ian, Stacy, Marty, Scott and Dakota!
This week's episode is tuned to the key of E vil as the Curmudgeon, the Legend and the Favorite explore the differences between villains and bad guys. Ryan, Carie and Jason debate the finer points of constructing great antagonists and how these NPCs interact with the story being told.
Nobody's perfect, not even the Curmudgeon, the Legend and the Favorite. Delving deep into their gaming history, Ryan, Carie and Jason tell the stories of the greatest mistakes they ever made while storytelling for roleplaying games. When it's all over, they're a bit surprised to discover a common theme in their ways...
We are all players. Some of us are better players than others, but what qualities make a player "good?" The Curmudgeon, the Legend and the Favorite take some time this week to delve into the traits that make a great player. Dividing the conversation into the Internals and Externals, they get into the meat of things we all can do to play better and have more fun.
Role-playing game communities, like most communities, have become increasingly aware of issues like safety, inclusion and behavioral problems. This week, The Curmudgeon, the Legend and the Favorite tackle the difficult and often uncomfortable topic of toxic players, toxic game runners and toxic environments in the world of tabletop RPGs, LARP and MUSH, and they explore ways we can all help to make our gaming spaces healthier.
Where do ideas come from? The Curmudgeon, the Legend and the Favorite explore the process of creativity and how great ideas are born. Join Ryan, Carie and Jason as they talk about coming up with ideas for plots, characters and settings.