The On A Roll podcast focuses on better storytelling, better playing and better community through the belief that the only way to win an RPG is to have fun, so Ryan, Carie and Jason are sharing their experiences to help you spend more time winning! Join the Curmudgeon, the Legend and the Favorite as they talk about tabletop gaming, LARPing, MUSHing and keeping your investment in check.
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A great story in a roleplaying game is made up of many different scenes The Curmudgeon, the Legend and the Favorite get into the nuts and bolts of what makes a scene work. Examining all of the pieces, Ryan, Carie and Jason do a deep dive into the art of constructing a scene that is compelling, exciting, clear and most of all, in service to the overall story.
This special episode celebrates the fun had at Free RPG Day! The Curmudgeon, the Legend and the Favorite spent the day at Dicehead Comics and Games in Cleveland, Tennessee, where they played a ton of Dungeons & Dragons, got some great free shwag from some wonderful games and got to know a gaggle of local gamers in our community! Join Ryan, Carie and Jason as they get down in the trenches with Chad, Painter, Benito, Ian, Stacy, Marty, Scott and Dakota!
This week's episode is tuned to the key of E vil as the Curmudgeon, the Legend and the Favorite explore the differences between villains and bad guys. Ryan, Carie and Jason debate the finer points of constructing great antagonists and how these NPCs interact with the story being told.
Nobody's perfect, not even the Curmudgeon, the Legend and the Favorite. Delving deep into their gaming history, Ryan, Carie and Jason tell the stories of the greatest mistakes they ever made while storytelling for roleplaying games. When it's all over, they're a bit surprised to discover a common theme in their ways...
We are all players. Some of us are better players than others, but what qualities make a player "good?" The Curmudgeon, the Legend and the Favorite take some time this week to delve into the traits that make a great player. Dividing the conversation into the Internals and Externals, they get into the meat of things we all can do to play better and have more fun.
Role-playing game communities, like most communities, have become increasingly aware of issues like safety, inclusion and behavioral problems. This week, The Curmudgeon, the Legend and the Favorite tackle the difficult and often uncomfortable topic of toxic players, toxic game runners and toxic environments in the world of tabletop RPGs, LARP and MUSH, and they explore ways we can all help to make our gaming spaces healthier.
Where do ideas come from? The Curmudgeon, the Legend and the Favorite explore the process of creativity and how great ideas are born. Join Ryan, Carie and Jason as they talk about coming up with ideas for plots, characters and settings.
The Favorite had to work, so The Curmudgeon and the Legend went to [Lexicon](http://lexicongaming.com), an amazing gaming convention in Lexington, Kentucky. After playing in some tabletop games there, they bring in the show's first guest, The Pollack, to talk about convention games. Covering everything from planning, promoting and actually running a con game, Ryan, Carie and Chris do their best to figure out the formula to make running and playing con games be as much fun as possible.
The Curmudgeon, the Legend and the Favorite tackle the difficult subject of The Unpermissibles – the triggering topics that should really never be used as plots in your games. Join Ryan, Carie and Jason as they discuss maintaining player safety, understanding why the Unpermissibles are so damaging and how to navigate them within games you play or run.