Gesamtlänge aller Episoden: 4 days 17 hours 14 minutes
Hanging out at PostApocalypticon at Dicehead Games and Comics, the Curmudgeon and the Legend sat down with game designer Jamie Chambers to talk about his new 5th Ed adventure, A Delve in the Cave. Ryan and Carie also talk with Jamie about his early online role with TSR and his experience writing licensed gaming products.
In the very first episode of On A Roll, the Curmudgeon shares the tale of his first tabletop rpg and the demon who ran the game, The Legend recalls her first D&D game and The Favorite talks about his first boffer LARP. It's a trip through time that ends with exploring the idea of first games and how new players navigate their first exposure to the role-playing game hobby.
In their second episode, the Curmudgeon, the Legend and the Favorite discuss the current epidemic of buzzwords used to market tabletop gaming, LARPing and MUSHing. Accessible, blockbuster, bleed, immersion and transformative are just a few of the words Ryan, Carie and Jason explore.
This week, the Curmudgeon, the Legend and the Favorite talk about the importance of clearly understanding and communicating what the game you are running is to your players to help balance expectation and manage the feel. It's about Communication, interpretation and expectation.
The Curmudgeon, the Legend and the Favorite tackle the difficult subject of The Unpermissibles – the triggering topics that should really never be used as plots in your games. Join Ryan, Carie and Jason as they discuss maintaining player safety, understanding why the Unpermissibles are so damaging and how to navigate them within games you play or run.
The Favorite had to work, so The Curmudgeon and the Legend went to [Lexicon](http://lexicongaming.com), an amazing gaming convention in Lexington, Kentucky. After playing in some tabletop games there, they bring in the show's first guest, The Pollack, to talk about convention games. Covering everything from planning, promoting and actually running a con game, Ryan, Carie and Chris do their best to figure out the formula to make running and playing con games be as much fun as possible.
Where do ideas come from? The Curmudgeon, the Legend and the Favorite explore the process of creativity and how great ideas are born. Join Ryan, Carie and Jason as they talk about coming up with ideas for plots, characters and settings.
Role-playing game communities, like most communities, have become increasingly aware of issues like safety, inclusion and behavioral problems. This week, The Curmudgeon, the Legend and the Favorite tackle the difficult and often uncomfortable topic of toxic players, toxic game runners and toxic environments in the world of tabletop RPGs, LARP and MUSH, and they explore ways we can all help to make our gaming spaces healthier.
We are all players. Some of us are better players than others, but what qualities make a player "good?" The Curmudgeon, the Legend and the Favorite take some time this week to delve into the traits that make a great player. Dividing the conversation into the Internals and Externals, they get into the meat of things we all can do to play better and have more fun.
Nobody's perfect, not even the Curmudgeon, the Legend and the Favorite. Delving deep into their gaming history, Ryan, Carie and Jason tell the stories of the greatest mistakes they ever made while storytelling for roleplaying games. When it's all over, they're a bit surprised to discover a common theme in their ways...