Gesamtlänge aller Episoden: 4 days 17 hours 14 minutes
This week's episode is tuned to the key of E vil as the Curmudgeon, the Legend and the Favorite explore the differences between villains and bad guys. Ryan, Carie and Jason debate the finer points of constructing great antagonists and how these NPCs interact with the story being told.
This special episode celebrates the fun had at Free RPG Day! The Curmudgeon, the Legend and the Favorite spent the day at Dicehead Comics and Games in Cleveland, Tennessee, where they played a ton of Dungeons & Dragons, got some great free shwag from some wonderful games and got to know a gaggle of local gamers in our community! Join Ryan, Carie and Jason as they get down in the trenches with Chad, Painter, Benito, Ian, Stacy, Marty, Scott and Dakota!
The On A Roll hosts are joined by game designer Josh Heath to talk about his companies, as well as learning all about how to create content for the White Wolf Storyteller's Vault.
A great story in a roleplaying game is made up of many different scenes The Curmudgeon, the Legend and the Favorite get into the nuts and bolts of what makes a scene work. Examining all of the pieces, Ryan, Carie and Jason do a deep dive into the art of constructing a scene that is compelling, exciting, clear and most of all, in service to the overall story.
The very first time anyone runs a game can be nerve-wracking. The Curmudgeon, the Legend and the Favorite navigate through advice and suggestions to help make running your first game less stressful and more successful. Breaking it down into what a new DM/Storyteller should do before, during and after their first game, Ryan, Carie and Jason do their best to help any novice game runner have a successful experience...
What happens to characters in between games? The Curmudgeon, the Legend and the Favorite take a look at the between games antics of characters, players and storytellers as they examine downtime actions, online or email scenes and player requests. Ryan, Carie and Jason work through the challenges and expectations of what happens between games.
We all want our character to be in the spotlight from time to time. This week, the Curmudgeon, the Legend and the Favorite investigate what players can do to help make sure they can get in the plot and story limelight while also helping other players have their moments, too. Ryan, Carie and Jason also examine how storytellers can manage their gaming group to give everyone the time they want and desire in the spotlight!
Fandoms have become increasingly toxic and broken lately. This week, the Curmudgeon, the Legend and the Favorite examine the story of Sherlock Holmes and how even 150 years ago, people were dealing with harassment from fans. Ryan, Carie and Jason also talk about the current problems in fandom, particularly the Star Wars, Critical Role and White Wolf Publishing fandom problems in recent weeks!
Just what is player agency and how does it work... or not work? This week, the Curmudgeon, the Legend and the Favorite tackle defining Player Agency and then exploring the things that make up this mysterious idea. Ryan, Carie and Jason also talk about whether or not it's even real...
What do you do when one of your players is ruining the game for everyone? This week, the Curmudgeon, the Legend and the Favorite discuss how to address problem players. In the first of two parts, Ryan, Carie and Jason break down different kinds of problem players, what causes them and how to deal with them.