Gesamtlänge aller Episoden: 4 days 17 hours 14 minutes
This week, the Curmudgeon, the Legend and the Favorite continue their discussion about problem players. In the second of two parts, Ryan, Carie and Jason break down more types of problem players, what causes them and how to deal with them. They also talk about how to vet players as a means to prevent allowing problem players in to your gaming community in the first place.
Ever wonder what makes a good character great? This week, the Curmudgeon, the Legend and the Favorite try to figure out what players can do to develop their good characters into characters that are great. Ryan, Carie and Jason formulate a four piece theory based on Depth, Substance, Usefulness and Awesome. How do your characters rate?
What sort of things that are NOT the game helps make your game better? This week, the Curmudgeon, the Legend and the Favorite discuss snacks, locations, music, props and everything else you can add to your game night to make things great. Ryan, Carie and Jason even explore the differences in these kinds of additions for tabletop games, LARPs and MUSHs.
Armed with courage and technology, the Curmudgeon, the Legend and the Favorite take on Facebook Live and hold an "Ask Me Anything"-style show. Ryan, Carie and Jason talk about all of the games in Ryan's gaming room and everything else they get asked by our listeners.
The Curmudgeon, the Legend and the Favorite have a sit down with Matthew Webb about his recent article about the concept of LARP as Nerdball. Ryan, Carie and Jason talk about how competitive play can be abusive and systemic. They also exploring ways we can all work to prevent those problems and build healthy gaming communities.
After reading a heated online discussion, the Curmudgeon, the Legend and the Favorite dive into the ethics and acceptability of running role-playing games, particularly LARPs, for profit. Ryan, Carie and Jason discuss behaviors, expectations and general opinions about this surprisingly controversial topic.
Driving across the United States to Atlantic City for HLG Con was tiring, so the Curmudgeon, the Legend and the Favorite made it their mission to have as much fun there as they could. Ryan, Carie and Jason wrangled Craig Campbell of Nerdburger Games and convinced him to run a session of his latest game, Die Laughing. Here's an actual play recording of the game.
Having played Die Laughing at HLG Con, the Curmudgeon, the Legend and the Favorite invite indie game designer Craig Campbell back to the show to talk about the game. Ryan, Carie and Jason then spend time with Craig diving into the world of indie game development and the Kickstarter process.
While at HLG Con, the Curmudgeon, the Legend and the Favorite had the opportunity to hang out with Chris Spivey, the multiple Gold Ennie-winning designer of _Harlem Unbound._ Ryan, Carie and Jason talk with Chris about diversity in gaming and designing a role-playing game that tackles difficult and important topics.
Hanging out at PostApocalypticon at Dicehead Games and Comics, the Curmudgeon and the Legend sat down with game designer Jamie Chambers to talk about his new 5th Ed adventure, A Delve in the Cave. Ryan and Carie also talk with Jamie about his early online role with TSR and his experience writing licensed gaming products.