Gesamtlänge aller Episoden: 28 days 17 hours 19 minutes
A martian colony is cut off from Earth for decades. Overs this time they begin to develop a unique, if cultish culture. Words take on new meanings as the colonists struggle to find a home on their new planet.
To accommodate our production schedule, and provide James with a small break, we are releasing the bloopers from the third year of ONE SHOT! These are the mistakes, back room conversations, and bits that we didn't feel were appropriate for air. Enjoy our hot trash!
For years the people of burnt tree have lived in fear of a beast with hair like soot, eyes like coals, and a heart full of vile malice. Some don't believe in it, some swear they have seen it, everyone closes their shutters and prays to god the screaming thing at the edge of town doesn't come for them in the night.
With the principal fooled (at least temporarily) Buckle Punch only has one obstacle standing between them and Valhalla: The Scantrons. Lead by actual half demon mean girl MNrissa and their former drummer, it will take the show of their lives to win.
Knuckle Punch managed to get their application in to the Cerberus High Battle of the Bands in order to compete for a spot in Valhalla. However the principle has just forbidden their bassist from playing the show because "teachers can't compete in bands with students." Will they manage to sneak Mr. Buckingham into the show? Or are they doomed to eternal damnation?
The students of Cerberus High are living in the most horrific hell imaginable: High School for ETERNITY. Life is misery whether they are dodging fire raining from the sky, running from three headed dogs, or preparing for the trigonometry final. They one solace and one shot out of hell on earth: The battle of the bands. Every year the school holds a competition and if you win you get a hall pass to Valhalla, the venue of the gods...
We had a great year at the ONE SHOT Network! Join us as we celebrate our success, reflect on our failure, and announce what's coming next!
The Spirit Snatchers face their greatest challenge yet as they grapple with the Ahm-bud-mahn, a terrifying demon with a personal vendetta against our favorite whip wielding paranormal investigators. Will the cryptic advice they receive from Aramaic phrases, and creepy possessed children be enough to help them defeat this horrifying beast? Will their puns be good enough?
The Spirit Snatchers enter their client's home making three things very apparent: 1. There is something spooky goin' on. 2. James has no idea what it feels like to have a leg fall asleep. 3. Continuity is for chumps.
One year after their job at Boeing, The Spirit Snatchers are creating a reality TV Show to document their adventures. However, when their past returns to haunt/posses them can they keep their production crew safe?