Gesamtlänge aller Episoden: 3 days 5 hours 28 minutes
Defeated, disconsolate and threatened by cultists within and beastmen outside the walls, will the inhabitants of Grunewald Lodge rally against these threats, or will the lodge be ravaged to the ground by the claws of Chaos?
This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e.
Played using FoundryVTT.
The group, reeling from their discovery, navigate the Grunewald Lodge, unsure of who to trust. After a fateful meal the group find their mettle and faith tested to an extreme.This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e.
Played using FoundryVTT.
The group investigate the surly withdrawn servants of Grunewald Lodge, before making a horrifying discovery that threatens to shrivel their very souls.
This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e.
Note: Ubersreik Adventures audio was recorded on Discord so the audio quality may be choppy at times...
This is the theme from the Ubersreik Adventures. There's also a video available.
Just the thing to get players in the mood for a 4E campaign!
Ubersreik’s streets run red with the blood of Reikland. Corpses of good, stout-hearted folk hang from the walls for no crime but obedience to their liege-lords. to Morr’s Realm. None can understand why Altdorf State Soldiers arrived to remove Graf Sigismund von Jungfreud from power...
In this final part of their explorations of the Crusade of the Child things start bad as the group have a corpse to dispose of, Barbossa finds himself in even greater mortal peril and the group finally think they know who their nemesis is. But will they stop his plan in time?
All is not safe in the Crusade of the Child, and our trio's investigation will take them from the highest to the very lowest.
When Barbossa is given a unique opportunity to uncover the truth it falls to Guillame to act as Cyrano de Bergerac.
Content Warning: Some relatively adult themes in this episode. And one exasperated GM.
After weeks of searching the Company of the Tattered Cloak finally reached the Crusade of the Child. Having met the child, Karl, will their lives ever be the same again?
Sir Guillame struggles with the wounds he was dealt by the vampire Mad Orlock. He meets a new and unlikely ally.
Barbossa quests for his master's grimoire with varying degrees of success.
Elise discovers a person of interest in the woods near the crusade.
The group finally reach the Crusade of the Child, but must navigate a labyrinthine plethora of disease, decay, religious fundamentalism, bigotry, politics and even more abominable aspects of life in the Old World.
When we left the Company of the Tattered Cloak, an age ago, they were facing down a great beastman champion in the abandoned Reaper's Bounty. Now combat will be joined.
Will the Company finally catch up with the elusive Crusade of the Child?
Sound effects using the Syrinscape App...