Rag-NERD-rok Podcast

Every week, Rag-NERD-rok brings you a new Actual Play, with occasional episodes dedicated to discussion, diversion, and geekery in general. We play many different tabletop RPGs, from Eclipse Phase to Fiasco, from Call of Cthulhu to New World of Darkness--and we're trying new systems all the time! For more information about our ongoing campaigns, be sure to check out our website, www.ragnerdrok.com. You can also follow us on Twitter @ragnerdrok, or even “like” us on Facebook. If you have any questions or comments for us, feel free to email us at info@ragnerdrok.com.

http://ragnerdrok.com

Eine durchschnittliche Folge dieses Podcasts dauert 2h33m. Bisher sind 285 Folge(n) erschienen. Dieser Podcast erscheint wöchentlich.

Gesamtlänge aller Episoden: 31 days 1 hour 5 minutes

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Fate Core –“Amerinomicon 19: The Thrilla in Aquilla, Pt. 2”


Things aren’t what they seem in Aquilla. Reunited with their supplies, the group has had the veil lifted from their eyes.  But what is really going on in this town? Who, or what, is behind it? And how can they escape? Listen to find out!


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 May 13, 2020  1h33m
 
 

Savage Worlds: Deadlands –“Dueling Gods Path 17: War’s Gauntlet, Pt. 1”


The posse heads back to war’s encampment to deal with the Horseman. But before they can get to the Big Cheese, they have to deal with all the little cheeses first.  What traps lay in store for the posse? Will they be able to overcome War’s generals?


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 May 6, 2020  3h4m
 
 

Fate Core –“Amerinomicon 18: The Thrilla in Aquilla, Pt. 1”


While heading through the mountains, the group’s truck is caught in a landslide. Everyone is injured, and when they wake up, they’re in the tiny town of Aquilla. And all of their items are missing. There’s barely anyone left in the town,


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 April 29, 2020  1h55m
 
 

Mothership –“Collider”


A team scouting new shipping routes is diverted when their ship detects a space station in the black. A space station that was thought to have been destroyed decades ago, but is now dozens of light years from where it was built.


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 April 22, 2020  4h6m
 
 

Fate Core –“Amerinomicon 17: Bloodhounds, Pt. 2”


Trapped in a time loop, the group needs to find a way to escape. But with Bouchet hounding them at every turn, it’s going to be difficult to do. Will they be able to escape? How many times will they all be killed? And what’s that in the corner?


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 April 15, 2020  1h1m
 
 

Savage Worlds –“Dueling Gods Path 16: The Fortress”


This week, the posse sets off from the town of the dead to follow the path of the strange object they found. But instead of a pot of gold at the end of the rainbow, they find a fortress.  It’s a mighty peculiar places, with a mighty peculiar master.


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 April 8, 2020  2h16m
 
 

Fate Core –“Amerinomicon 16: Bloodhounds, Pt. 1”


This week, the group stops to get some food at a local diner. And absolutely nothing bad or otherworldly happens.  Except for an old friend coming to visit. Multiple times. Also, we hope everyone is staying safe and sane out there.


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 April 1, 2020  1h49m
 
 

Mothership –“The Haunting of Ypsilon 14”


Join us for our first-ever game of Mothership!  The crew of a small transport vessel are caught by surprise when the asteroid mining facility they’ve docked at reports some strange trouble. A scientist showed up recently,


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 March 25, 2020  2h50m
 
 

Savage Worlds: Deadlands –“Dueling Gods Path 15: Ghost Town, Pt. 2”


The posse has identified the problem in town. Now it’s just a matter of fixing it. But how do you make a bunch of dead people realize they ain’t supposed to be walking around no more? And, seriously, what’s up with that sphere?


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 March 19, 2020  2h33m
 
 

Fate Core –“Amerinomicon 15: The Color of Fear, Pt. 2”


The evil has revealed itself, and now the group must survive.  Can they get what they need from this town before they are overrun? And what about the children they found?  Who will survive this horrible place? Listen to find out!


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 March 11, 2020  53m