Rag-NERD-rok Podcast

Every week, Rag-NERD-rok brings you a new Actual Play, with occasional episodes dedicated to discussion, diversion, and geekery in general. We play many different tabletop RPGs, from Eclipse Phase to Fiasco, from Call of Cthulhu to New World of Darkness--and we're trying new systems all the time! For more information about our ongoing campaigns, be sure to check out our website, www.ragnerdrok.com. You can also follow us on Twitter @ragnerdrok, or even “like” us on Facebook. If you have any questions or comments for us, feel free to email us at info@ragnerdrok.com.

http://ragnerdrok.com

Eine durchschnittliche Folge dieses Podcasts dauert 2h33m. Bisher sind 285 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 31 days 1 hour 5 minutes

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Savage Worlds: Deadlands –“Dueling Gods Path 14: Ghost Town, Pt. 1”


The posse from The Government rides into a small town, where everyone seems pretty happy. Like they don’t know about the terrible fate that’s about to befall them. Or maybe it already has? And then there’s the crater outside of town that no one seems t...


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 March 4, 2020  1h46m
 
 

Fate Core –“Amerinomicon 14: The Color of Fear, Pt. 1”


In this week’s episode, the gang runs out of gas near a foreboding abandoned town. It should be an easy matter of getting the truck down to the gas station to fill the tank, but something seems amiss. The deserted streets are haunted by some unknowable...


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 February 26, 2020  1h48m
 
 

Fiasco –“The Truth About Robots”


In the perfect world run by Lord Omnipitor, everything is perfect. Nobody wants for anything. There are no mutants living in caves outside of the city, and there is definitely not a serial killer on the loose.


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 February 19, 2020  1h55m
 
 

Savage Worlds: Deadlands –“Dueling Gods Path 13: City of Gloom, Pt. 2”


The group follows up on the leads they got from the (good?) doctor and head out of town to find those who stand against the City of Gloom. But once they’re there, the group finds more than they bargained for.


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 February 12, 2020  1h41m
 
 

Fate Core –“Amerinomicon 13: What Dreams May Come, Pt. 2”


Transported to the Dreamlands, the group has to try to make their way through a strange and alien city to recover the dream rocks they need.  But such rare items are not easily come by, and outsiders can make quite a splash in a city like this.


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 February 5, 2020  2h20m
 
 

Savage Worlds: Deadlands –“Dueling Gods Path 12: City of Gloom, Pt. 1”


This week, the crew makes it to the City of gloom — an industrial hub shrouded by smog. The leader of this city has a unique problem he needs help with. His people are…too happy and polite. Determined to rectify the situation,


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 January 29, 2020  1h25m
 
 

Fate Core –“Amerinomicon 12: What Dreams May Come, Pt. 1”


As they travel across the country, the group has been hounded in their dreams. Lt. Elbert shows up unexpectedly, robbing them of their peace and rest. But now, they may have a way to stop him. It’s possible to create charms that will block their dreams...


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 January 22, 2020  1h20m
 
 

Red Markets –“The Missionaries: Thirst Barons”


Red Markets is back! But only for one episode. This week, Alex runs James and Ryan through a playtest of a new scenario for an upcoming Red Markets job book.  A severe drought has hit the area surrounding Bounti,


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 January 15, 2020  2h50m
 
 

Savage Worlds: Deadlands –“Dueling Gods Path 11: Demons, Pt. 2”


The truncated team is on the trail of the monster (or monsters) that butchered the farmer’s family.  With the ghouls dead, though, the problem is solved. Right? Definitely. 


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 January 8, 2020  1h45m
 
 

Fate Core –“Amerinomicon 11: Black Serenade, Pt. 2”


With the danger exposed, the group now needs to figure out how to survive. Will they be able to evade the suspicions of this strange man with his other-worldy guitar? And what about the rest of the residents of this small town? Listen to find out!


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 January 1, 2020  2h21m