Every week, Rag-NERD-rok brings you a new Actual Play, with occasional episodes dedicated to discussion, diversion, and geekery in general. We play many different tabletop RPGs, from Eclipse Phase to Fiasco, from Call of Cthulhu to New World of Darkness--and we're trying new systems all the time!
For more information about our ongoing campaigns, be sure to check out our website, www.ragnerdrok.com. You can also follow us on Twitter @ragnerdrok, or even “like” us on Facebook. If you have any questions or comments for us, feel free to email us at firstname.lastname@example.org.
The group follows up on the leads they got from the (good?) doctor and head out of town to find those who stand against the City of Gloom. But once they’re there, the group finds more than they bargained for.
In the perfect world run by Lord Omnipitor, everything is perfect. Nobody wants for anything. There are no mutants living in caves outside of the city, and there is definitely not a serial killer on the loose.
In this week’s episode, the gang runs out of gas near a foreboding abandoned town. It should be an easy matter of getting the truck down to the gas station to fill the tank, but something seems amiss. The deserted streets are haunted by some unknowable...
The posse from The Government rides into a small town, where everyone seems pretty happy. Like they don’t know about the terrible fate that’s about to befall them. Or maybe it already has? And then there’s the crater outside of town that no one seems t...
The evil has revealed itself, and now the group must survive. Can they get what they need from this town before they are overrun? And what about the children they found? Who will survive this horrible place? Listen to find out!
The posse has identified the problem in town. Now it’s just a matter of fixing it. But how do you make a bunch of dead people realize they ain’t supposed to be walking around no more? And, seriously, what’s up with that sphere?