Gesamtlänge aller Episoden: 1 day 10 hours 41 minutes
H0ffman treats us to a mix of his music created on the Amiga and mixed on two Amiga 600's live in The Cave. If you'd like to see an interview with Ian and the set on video you can find it here: https://www.youtube.com/watch?v=zVF-GbGHxA8
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Rob Hubbard is a giant in the world of video games and his music enhanced and at times surpassed the quality of the games themselves. Today we learn about his wizardry with the C64's SID chip as well as what he went on to do in the '90s which is less spoken about but just as interesting.
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We're live today at Blackpool Play Expo where I was asked to host a Q&A with the legendary composer Tim Follin. We hear about his life history and enjoy some audience participation at the event.
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It should have killed Elite to become the greatest computer space game of all time, so what happened? The largely unknown "Karma" is an unreleased game by Periscope Software Ltd. Today we talk to one of the developers to find out what it was, why it wasn't released, and what became of it.
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The Sega Hotline was the place to go for help on your favourite Sega Master System or Mega Drive games. If you were in Australia and you called it then you probably spoke to this man. Tim shares his memories of his five years working there.
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Today we take tea with a modern developer, Robin Jubber, who tells us all about the Vectrix console and his new game Player2.
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Paul Owens was the first developer in the Ocean Software stable having started out at Spectrum Games, the company which would become Ocean. He created such titles as Daley Thompson's Decathlon and Short Circuit on the ZX Spectrum while creating the development tools needed to streamline a relentless release schedule, all of which he shares with us today.
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David Fox was employee number 3 at the newly formed Lucas Arts, a game company that rose to the top as one of the greatest of all time. David shares his memories of the company, his work and the famous Skywalker Ranch.
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If lightening ever struck twice in the games industry then it was Mike Dailly who was hit, with both Lemmings and Grand Theft Auto to his name he helped to drive two of the biggest selling franchises of the '90s and beyond. Today we get to hear about the early days of DMA Design and how he got into the industry.
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Chris Abbott is turning our favourite C64 tunes into full blown epics with a symphony orchestra. Today he tells us all about the 8 Bit Symphony, Rob Hubbard and the journey taken so far to make these glorious renditions a reality.
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