Gesamtlänge aller Episoden: 1 day 7 hours 18 minutes
George "The Fatman" Sanger is a musician who has worked on such games as 7th Guest, Wing Commander, Ultima Savage Empire and more. Making video game music since 1983 he gives us an insight into the very early days of making video games and how music contributed to their development.
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Stoo Cambridge is a graphic designer who worked at Sensible Software at the height of its success. Producing pixel art for games such as Sensible Soccer, Cannon Fodder and....Sim Brick....Stoo gives us an insight into his beloved Commodore Amiga 1000 and the software he used as well as life at Sensi.
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We chat to the man behind Return to Zork and many more great games
Francois Lionet unlocked the potential of the Atari ST and the Commodore Amiga with his products STOS and AMOS, as well as creating the visual games creation tool Klik and Play and so much more. Today we get to chat to him and hear about the return of AMOS with AMOS 2.
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After some controversy on the channel recently I am pleased to present the real Echo from LSD. The man behind the huge tune that accomponied the Jesus on E's Amiga demo. Today we hear more about that demo, the man behind the music and what he went on to do with his life.
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Chris Abbott is turning our favourite C64 tunes into full blown epics with a symphony orchestra. Today he tells us all about the 8 Bit Symphony, Rob Hubbard and the journey taken so far to make these glorious renditions a reality.
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If lightening ever struck twice in the games industry then it was Mike Dailly who was hit, with both Lemmings and Grand Theft Auto to his name he helped to drive two of the biggest selling franchises of the '90s and beyond. Today we get to hear about the early days of DMA Design and how he got into the industry.
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David Fox was employee number 3 at the newly formed Lucas Arts, a game company that rose to the top as one of the greatest of all time. David shares his memories of the company, his work and the famous Skywalker Ranch.
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Paul Owens was the first developer in the Ocean Software stable having started out at Spectrum Games, the company which would become Ocean. He created such titles as Daley Thompson's Decathlon and Short Circuit on the ZX Spectrum while creating the development tools needed to streamline a relentless release schedule, all of which he shares with us today.
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