Join us as a group of girls play D&D 5E- some newer to the game than others - as their ragtag party learns the ins and outs of becoming certified 'adventurers' and how to get along with one another in a not so kind world. Stories, giggles and blood spill shared as they set aside their differences to face an unknown common enemy.
As the birds of the Crane Society return home, they try to settle in back some kind of routine (one starting off with a very long and very good nap), but there is no rest for the wicked. And as long as there's evil, there's always work to be done.
The ladies of the Golden Crane society are finally working to return home. After agreeing to meet with the Archdruid and offer a debrief to soften the relationships between the Crane society and the Archdruid's faction, the ladies finally make their mission home top priority.
Huh. Well... Things never do go as we expect and this time, it's not any different! The ladies of the Golden Crane Society now have to deal with the fallout of their actions (or don't) and try their best to return to the surface and back into the warmth of the sun.
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After incredibly tense moments between Kishori and Reginald (It's honestly not Reginald if you ask Kishori), the ladies find themselves wandering down a very dark, gross and dark (we said that right?) stair way where even more questions are found and a confrontation is had. They might have overstayed their welcome....
After conflicting emotions, the ladies decide it's time to try and investigate further into this mysterious under city and just only have more and more questions. So they decide to settle on a very simple task: Locate Paki's missing brother Stella.
After overcoming Kishori.exe crash, the girls regroup and decide the best way into their enemy territory is to accept the offer laid before them: a chance to live with some of the locals and study the going ons. But, only after Kishori handles some unfinished business.