RPPR Actual Play

Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

https://actualplay.roleplayingpublicradio.com

Eine durchschnittliche Folge dieses Podcasts dauert 2h53m. Bisher sind 855 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 106 days 5 hours 29 minutes

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Savage Worlds: Rifts – Symphony of the End – Episode 12


The Muse Squad is sent on a mission to defend a town from an army of mercenaries. They can't fight off the mercenaries personally, so they'll have to raise a militia, fortify the town, and set up traps. Will it be enough to stop the mercenaries?


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   2h3m
 
 

Warhammer 40,000 Roleplay: Imperium Maledictum: The Endius Mandate – Episode 5


The agents face a deadly ambush in the archives and a Nurgle cult in the village of Wheatblood! They'll have to find the source of corruption, which appears to be an ancient and forgotten bunker hidden outside of the town. What horrors lurk below?


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   2h10m
 
 

Savage Worlds: Rifts – Symphony of the End – Episode 11


The Muse Squad finds themselves trapped in the realm of Children's Music, and Steve suffers from a terrible curse! They'll have to reach the heart of the realm to save the muse and put an end to the crisis. They have a long road ahead of them though.


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   2h7m
 
 

Warhammer 40,000 Roleplay: Imperium Maledictum: The Endius Mandate – Episode 4


The agents head out to the agricultural sector to capture their second target, a psyker named Gideon. This time, the psyker is under the protection of a tank company, so brute force won't work. The company is guarding a town, Wheatblood,


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   2h21m
 
 

Savage Worlds: Rifts – Symphony of the End – Episode 10


The Muse Squad heads into the Orchestra, a massive pre-Rifts underground facility used by the American military for scientific research. It is the birthplace of the Muses and the origins of the Symphony of the End. Due to the rifts,


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   2h23m
 
 

Warhammer 40,000 Roleplay: Imperium Maledictum: The Endius Mandate – Episode 3


The agents have to capture their first target, a psyker currently trapped in a fortress under siege! They'll have to travel to the frontlines, find a way into the fortress and then capture Nova the psyker. Not an easy task,


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 April 11, 2024  2h38m
 
 

Savage Worlds: Rifts – Symphony of the End – Episode 9


The Muse Squad makes a road trip! They have to reach the 102.3 FM classic rock radio station before the Federation of Magic if they want to rescue the DJ from the nefarious villains! Up next...Radioactive by Imagine Dragons. -


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 April 4, 2024  2h7m
 
 

Warhammer 40,000 Roleplay: Imperium Maledictum: The Endius Mandate – Episode 2


The agents arrive in Damnadon, the hive city capital of Castum 2, a Knight world currently embroiled in a civil war. The team must secure a base before they can begin capturing psykers. They'll have to navigate the bureaucratic hell of the city,


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 March 28, 2024  2h3m
 
 

Savage Worlds: Rifts – Symphony of the End – Episode 8


The Muse Squad heads down south to Florida, now known as Dinosaur Swamp, to recruit a blues musician. They'll have to face dinosaurs, big game hunters, and a tribe of barbarians and a dangerous trip across the Gulf of Mexico.


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 March 21, 2024  2h19m
 
 

Warhammer 40,000 Roleplay: Imperium Maledictum: The Endius Mandate – Episode 1


On the world of Dao Teyras, a powerful member of the Adeptus Administratum assembles a special team of agents for a mission. The team is tasked with capturing three psykers on Castum 2, a planet currently embroiled in a civil war,


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 March 14, 2024  2h29m