Gesamtlänge aller Episoden: 6 days 11 hours 56 minutes
We talk about building mysteries and setting hooks for players to get interested in the adventure you have planned. From disappearing children to a penpal that wants to meet we have ideas on how to make a plot hook into that consuming little thing that...
We talk about several ways to make creatures matter to a scene and how to make sure they don’t get lost in normal role-playing. From keeping tracking of characters to helping them set scenes. Things talked about on the show: Exogorth Godzilla Ray Harry...
We talk about getting the players to be hooked for an adventure lead and how to make them more of a player party instead of just players. From discussing other RPGs to how to manage disagreements we have a jam packed episode for you today.
We talk about some of our different approaches of rules at the table, from how powerful the force is, to how much experience we give out at the table. It’s fun to see our different approaches and how varied our styles are.
Chris Ing has been a part of Heroes almost from the start, but Ben wanted to talk to him about his other podcast Silhouette Zero and two person gaming in general since it isn’t the typical way to run Star Wars RPG from FFG Things talked about in the sh...
For our three year anniversary David and Ben talk about making brawling and mêlée characters that can keep up for damage, as well as looking at ways to build up specializations that don’t normally get a light on the cool ways they can be in a fight.
We get talking about how to show your gear is your gear. From the care that Mandalorians put into their armour to the lengths that gunfighters will customize their blasters. We also touch upon bringing gear into play with checks beyond just shooting pe...
We get talking about how to use some of the other traditions of force use, where you can expand past the ideas of Jedi and Sith. We also talk about how to feel more epic for your power level and how to capture that clone wars feel for Jedi.
We get talking about how to entice your player onto the plot you’re wanting and what to do when they don’t do what you expect or will not engage with what you put before them. (hint: talk to your players) Things we talked about in this show: Avatar the...
We start asking how can you bring the narrative from a video game to the table top and get into emphasizing how you can show off narrative choice in letting the players find agency in what their choices mean.