Gesamtlänge aller Episoden: 6 days 11 hours 56 minutes
Ross Rockafellow from Dice for Brains sent us a message about wanting to answer some listener questions with our group of opinionated GMs. Little did he know that we wanted to ask a few questions of our own. You can find us, at TheHydianWay.
We start with an impossibly powerful villain and try to figure out interesting fashions to make them feel menacing without having them feel staged or forced. You can find us, at TheHydianWay.com You can find us on Twitter Show updates are @TheHydianWa...
David and Ben talk about how you can get a brawl happening in a bar without your players going murder happy. From how to split a scene into two encounters to why it’s okay to do so we dive deep into brawling in public. You can find us,
We talk of fear checks and how some really dislike them, bringing a full top to bottom examination while giving a few ideas on how to make them much more awesome than a pit trap. You can find us, at TheHydianWay.
This week Joshua asks David and Ben why his players are floundering after giving them an open sandbox to work with. Discussion erupts around ways to move the story along and ways of presenting story that players care about. You can find us,
We look at Special Modifications this week and find that there is a surprising amount in such a small book. We have a bonus sized episode for you to make sure we at least got through the start of the character stories. You can find us,
We look to the art of Fantasy Flight Games to glean inspiration for adventures and even campaigns. Work coordinated and curated by Zoe Robinson has been an inspiration during her time at FFG, and this is our tribute to her work as she departs to Blizza...
Two listeners asked us about skill challenges in Fantasy Flight’s Star Wars system and we decided to give our thoughts on it. From outlining what they are for those unaware, to ways the advantage and threat skew how you can use them. You can find us,
We were asked how to make being on a ship more then just piloting or shooting the guns. We come up with a few ideas that expand on your normal star ship scene and give some breadth to your scene creation. You can find us, at TheHydianWay.
We were asked how to make being on a ship more then just piloting or shooting the guns. We come up with a few ideas that expand on your normal star ship scene and give some breadth to your scene creation. You can find us, at TheHydianWay.