Gesamtlänge aller Episoden: 16 days 10 hours 17 minutes
In lieu of a regular episode this week, we've got something truly buckwild (and almost timely) for you: A live, extra scary Halloween installment of The Adventure Zone: Amnesty! Join Duck, Aubrey and Ned as they muster all the courage they can as they enter Kepler's most perilous hunting grounds: Dave's Dehumidifier Depot!
Time to answer some questions. Time to make some plans. Time for everything to change.
The time has come for a climbing adventure! Better yet, a falling adventure. But first, we should check and make sure our allies are okay. Is it just me, or has Argo been acting weird lately? There's nowhere left to go, but down!
Fitzroy, Argo and Rainer rush to save the captive students from a pack of hellhounds. Is help on the way? Things look grim, luckily some accessories brighten up everyone's day. Then, the Thundermen meet a new advisor. Five questions need answered. A mind is poisoned. A painful transformation.
Fitzroy has been taken to the Crypt and has to rely on some new friends to make it through. Rainer and Argo rush to... save him? Does he need saving? No one is sure. The Firbolg goes home. Journeys are made. Alliances are forged. Goodbyes are said.
This is not an episode of The Adventure Zone! We’ve got a quick trailer for The Besties, a gaming podcast featuring Justin, Griffin, and their pals (and Polygon co-founders) Chris Plante and Russ Frushtick. They’ve been doing the show for a while, but relaunched this year as a Spotify Original! You can listen and follow the show for free at Besties.fan.
Training has been going smoothly for the Thundermen. Plus, Sabour has some new and important information for them about Gray! Seems like everything is going... oh, spoke too soon! Friends become enemies. Enemies remain enemies. On top of all that, a surprise visit!
It's hard to maintain order in the court when a Demon Prince disrupts proceedings. Everyone knows that. The Thundermen have to deal with the uninvited guest and then things just get worse. Like, WAY WORSE. A perilous journey is executed. A new plan is hatched. A cat eats more jerky.
The Thundermen have been brought before an Unbroken Chain tribunal. They need to prove that they are worthy of membership or they will lose the chance to win the group's help in the upcoming war. Winning them over might be tricky, especially since the head of the tribunal is Argo's nemesis! You know what they say: If at first you don't succeed, try tribunal again!
Thunderman, LLC continue their war efforts. After a tense run-in with the Commodore, Argo spills the beans. Then, he spills the beans about spilling the beans. The Unbroken Chain higher ups are not pleased. The boys also make contact with Rainer in hopes of winning her dad, The Undying Lord, to their cause. To top it all off, it seems the boys have some explaining to do.