Justin, Travis and Griffin McElroy from My Brother, My Brother and Me have recruited their dad Clint for a campaign of high adventure. Join the McElroys as they find their fortune and slay an unconscionable number of ... you know, kobolds or whatever in ... The Adventure Zone..
Our heroes have some well-earned free time between missions, although some of their sidequests are a bit more relaxing than others. Enjoy it while it lasts, fellas. Taako has a date with death. Merle spends time with some VIPs. Magnus takes a swim.
After a summer spent tirelessly training, our heroes are finally prepared to take on their next, harrowing mission. What horrors -- or fortunes -- await them in Wonderland? I mean, this arc is literally titled "The Suffering Game," so you can probably piece it together yourself. Merle hangs ten. Taako's like a bird. Magnus drops in on an old friend.
Our boys survived their first encounter in The Felicity Wilds -- but will they survive the perils that await them inside of Wonderland? Or like, maybe it's not so bad in there? No, I'm just goofin'. It's pretty dang bad in there. Magnus makes a new BFF. Merle goes dark. Taako considers a job application. Music: "Storm Top Dog" by Zackery Wilson. You can find his music at soundcloud.com/zackerywilson and at zwmusic.bandcamp.com!
Wonderland has revealed itself as a genuinely unsafe place for our heroes to be. Can they make forward progress in a cyclical game designed to extract raw anguish from them? Can they reach their distant goal before they've sacrificed too much? Magnus goes spear fishing. Merle is the MVP. Taako has a spot of bad luck.
After Round One of The Suffering Game, our heroes aren't doing too great -- and with another turn of the Wheel ahead, the future's not especially bright, either. Can they keep their heads up (and on) to power through? Magnus makes an invisible friend. Merle charms the crowd. Taako makes 'em laugh.
Strange things are afoot in Wonderland as our heroes find themselves aided by an invisible accomplice -- but will their secret plan pop off before the boys lose something precious to the Wheel? Merle does some costly healing. Taako gets into cosmetics. Magnus forgets.
Our heroes are forced to square off against their deadliest former foes -- but their real challenge comes in the form of a danger the likes of which they've never experienced. Taako gets primal. Merle gets disconnected. Magnus gets a couple of helping hands.
Our heroes' party has just undergone a fairly shocking expansion. They're now tasked with an infiltration mission that hits close to home. As the pieces move into place for the endgame, what do our heroes hope to find -- and where do their allegiances lie? Merle goes along for the ride. Magnus faces a difficult decision. Taako makes one last deal.
Our heroes are out of time, out of options, out of places to hide. The holes in their history are starting to fill in; but are they going to like the answers they receive? We're almost caught up, now. Taako fights his fears. Merle loses faith. Magnus hears music.