Gesamtlänge aller Episoden: 16 days 5 hours 46 minutes
The Gallery Job: Part Three A brief diversion during their first undersea voyage has proven to be far more arduous (and far more dangerous) than our heroes initially expected. A race for the prize breaks out with a new, well-armed competitor. Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form.
The Gallery Job: Part Four As one crisis interrupts another, the Dreams of Deborah's plucky crew must weigh their priorities. A Brinarr precariously teeters on the brink of death...
The Gallery Job: Part Five Our three intrepid Etherseafarers have survived their first gig, though, boy howdy, it was a close one. With Lux in hand, they go shopping for a gently used ship to call home. Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form...
Our heroes take their new ship to a VERY familiar aftermarket vendor, tacking on a few much-needed improvements. We spend a bit of time talking character classes, and finally come up with a name for the crew's new vessel! Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form.
The Infinite Clam: Part One The newly employed crew of the Coriolis take on their first official job with the Bluespan Brokerage. Devo confronts his past as he crosses paths with the leaders of the Benevolent Parish. Additional music in this episode: "Comic 6" by Phantastonia http://www.hörspiel-werkstatt.de/
The Infinite Clam: Part Two The Coriolis is visited by an inscrutable little guy whose name definitely does not appear on the manifest. They reach their destination in the Phytal Flats, and then things go very south, very quickly.
The Infinite Clam: Part Three The heroes fend off a curious lionfish while getting their bearings within a curious bivalve. A slapdash infiltration brings them face-to-face with the Super Captain. We all love the Super Captain! Additional music in this episode: "Techno Beat" by Kafokafo https://freesound.org/people/kafokafo/; and "Rust Colony" by ROZKOL https://rozkol.bandcamp.com/
The Infinite Clam: Part Four A surprising revelation about their enlarged environment sends Amber on a trip down memory lane. Unstable energies further discombobulate the Coriolis crew's sense of scale. Additional music in this episode: "PULL" by Nctrnm https://soundcloud.com/nctrnm.
The Infinite Clam: Part Five The crew of the Coriolis approach the anomaly that has trapped them in their current bivalve environ. Amber takes a dive. Devo exercises surprising restraint. Zoox experiences a metaphysical identity crisis.
The Infinite Clam: Part Six Amber, Devo and Zoox face off against foes both tangible and cerebral, within and without, ancient and new. The Infinite Clam's power is harnessed at great cost. Additional music in this episode: "Phased Drops" by Michael Carrier https://freesound.org/people/hello_flowers/