Gesamtlänge aller Episoden: 31 days 5 hours 56 minutes
In which Vox and Mr. Johnson answer more of your questions and wrap up Run & Gun: called shots, martial arts, new uses for Edge, and demolitions!
In which the team makes plans to plumb the depths of a megacorp in search of data.
In which Vox and Mr. Johnson recount their Origins 2014 experience and present you with a new Storytime. Run & Gun coverage continues next week.
In which the team spends a little down time and we get the opportunity to know a little more about them.
In which the team gets the call, goes to the meet, and gets the opportunity to earn some hazard pay.
In which Vox and Mr. Johnson talk Shadowrun Missions and upcoming conventions with Good Ray Rigel, Lead RPGs Agent of the Catalyst Demo Team.
In which the team simply awaits a phone call, then intervenes in gang warfare on behalf of their hosts.
In which Mr. Johnson and Vox discuss the combat maneuvers introduced in Run & Gun. Also included is a new segment, Extraterritoriality, which covers house rules.
In which we are introduced to the Runners and they are introduced to their first job.
In which Mr. Johnson and Vox examine the threads that will keep you from getting geeked. Or at least make you look better falling down. Also, our first impressions of Stolen Souls, and a special announcement.