The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

Eine durchschnittliche Folge dieses Podcasts dauert 1h0m. Bisher sind 105 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast


episode 91: Episode 91: Is Your Game Worth It?

We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you look back one day and feel proud that every doubt you had, every project delay, every catastrophe was all p


 2018-05-03  1h13m

episode 90: Episode 90: World Building with Geoffrey Nahashon

It’s Interview Time! (to be read in Mighty Morphin Power Rangers voice) In this week’s episode we sit down with industry vet, Geoffrey Nahashon to talk about his experience as a Lead Artist and his approach to building game worlds. He offers up a lot of


 2018-03-20  54m

episode 89: Episode 89: Unity 2018 Beta

Oh. My. God. Becky. First. It's Zack's Birthday. Second. Unity 2018 Beta is out and ready for all you eager developers out there to get your hands on it! In this week's episode Obinna and Ryan cozy-up and discuss Unity Technologies' latest beta release o


 2018-02-28  45m

episode 88: Episode 88: The Next Big Thing

"Patience is a virtue. " So, that quote has nothing to do with this topic, but it seems like a cool thing to start the episode summary with! That said, in this week's episode Zack, Ryan, Andrew (Happy Birthday), and Obinna sit down to discuss "The Next B


 2018-01-30  1h7m

episode 87: Episode 87: Game Dev Tricks

Happy New Year! It's time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all the interesting tricks game devs employ to improve the player experience of their games. We have to admit some of the tricks seem to be


 2018-01-20  1h8m

episode 86: Episode 86: Rapid-Fire Roundup

OMG, we're back again! Brothers, sisters, everybody read! It's time for another edition of "Rapid-Fire Roundup". This week we discuss the intense fallout caused by the inclusion of things like Loot Boxes in newer PC and console titles, Ryan airs his many


 2017-11-17  1h4m

episode 85: Episode 85: The Downsides of Developer Transparency

There has always been an air of mystery surrounding the game development process. In the past, this was mainly due to the archaic processes involved and the massive amounts of specialized knowledge required to dip a toe into that world. Fast-forward to no


 2017-10-10  1h6m

episode 84: Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS

It seems like every year, one game comes along and dominates the conversation, whether for its excellent execution, superb gameplay, or its originality of ideas. For awhile we thought that game for 2017 would be the triumphant return of the Zelda franchis


 2017-08-31  1h9m

episode 83: Episode 83: Marketing Your Game on a Low Budget

Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcrowded market and players with smaller attention spans, it is extremely important to know how to market your game. Of


 2017-08-23  56m

episode 84: Episode 82: Let's Talk Security: Data Storage

In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security as it relates to their game’s data. This episode is one of a possible* three-part series about security within gam


 2017-08-15  1h1m