The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

Eine durchschnittliche Folge dieses Podcasts dauert 1h0m. Bisher sind 117 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 4 days 19 hours 5 minutes

subscribe
share






episode 7: Episode 6: Virtual Reality and Unity3D


In this episode, the whole crew sits down to talk about Virtual Reality and Unity3D. The five hosts weigh in on the current landscape of virtual reality headsets, how the rising stars of VR and AR are poised to shake up future game development, best practices when developing VR applications, and where the Unity3D game engine intersects with it all...


share








 August 7, 2015  1h12m
 
 

episode 6: Episode 5: Playtesting your Game


Rogue podcasters Ryan, Obinna, and Andrew were feeling a bit brazen and decided to record an episode without the other two co-hosts. In this episode we answer the “How”, “Why,” and “What” when playtesting your game. The guys channel their inner Fido in this episode in referencing a somewhat common phrase, “Eat your own dog food...


share








 July 30, 2015  28m
 
 

episode 5: Episode 4: Steam Greenlighting with Travis Lacey


It finally happened! We wheedled the first person into sitting down with our ragtag group of developers for several minutes for an up close and personal interview. Travis Lacey is a freelance concept artist, seasoned Indie developer, official Steamworks Developer, Pax South Exhibitor, owner of Ravenseye Studios, LLC., and Art Director for Aero's Quest, which was Greenlit on Steam in January...


share








 July 22, 2015  48m
 
 

episode 4: Episode 3: Best Practices in Game Development


Just when you thought four's a crowd, we add our fifth and final member to The Debug Log crew! We are excited to welcome Eduardo Castillo Fernandez into the fold, who brings several years of professional development experience -- both inside and out of the gaming realm...


share








 July 16, 2015  1h4m
 
 

episode 3: Episode 2: You and Your UI


In this episode, we unravel several UI solutions that have been birthed from the thralls of Unity’s legacy UI (OnGUI) system. Andrew wears his heart on his sleeve, shedding a single tear mid-recording when discussing pixel perfection, DPIs, and screen resolutions! The crew talks about the pros and cons as well as things to consider about the many UI solutions that have been made available for Unity3D.


share








 July 15, 2015  1h11m
 
 

episode 2: Episode 1: You Put My Data Where?!


Woe is me! Ryan breaks a few hearts in this episode with his west coast news, so it was tough pulling Zack away from his bucket of Breyers ice cream and stopping him from binge watching the whole second season of “Friends” in order to record this week. Today’s episode is a bit of a doozy as we get rather intimate with a slew of data solutions for Unity. We talk about the built-in Unity PlayerPrefs, the cloud storage solution Parse...


share








 July 15, 2015  49m
 
 

episode 1: Episode 0: Hello World!


After months of procrastination and five too many test episodes, the guys finally get together to talk about “All things Getting Started.” We all weigh in on how we started in game development, from loading DOS from floppy disks and finding love at first type with text-based gaming to developing smash Indie hits for XNA. The guys discuss several important Unity features as well as take a moment to answer a question that often rears its head to new developers, “So, I’ve downloaded Unity...


share








 July 15, 2015  34m