The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

Eine durchschnittliche Folge dieses Podcasts dauert 1h0m. Bisher sind 103 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts


episode 81: Episode 79: Technical Directing with Benjamin Jordan

From flunk to hunk! In this week's episode, we have the privilege of sitting down with the Studio Technical Director of "Sprockets," Benjamin Jordan, who talks about his experience, growth, and the lessons he's learned as a TD. Knowledge is dropped consi


 2017-06-29  1h7m

episode 80: Episode 78: E3 2017 Wrap-up

E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format changes to show this year, some major hardware announcements from Microsoft, and as always, a ton of info on new game


 2017-06-24  55m

episode 79: Episode 77: Targeting AAA Game Studios with Ryan Killgore

AAA: From Start to Finish! In this week’s episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in-depth conversation about how Ryan took a very deliberate approach to his career in game development, mapping out


 2017-06-16  52m

episode 78: Episode 76: Design Patterns - Observer

Hello, guys. Here is another episode of the series about design patterns. For this round of basic patterns, I wanted to finish with the observer. In next episodes, we will be focusing more in design patterns that improve performance. Anyways, that is in t


 2017-05-31  38m

episode 77: Episode 75: Mythic Structure in Game Design

What do rollercoasters, songs, fancy meals, and summer blockbusters all have in common? They are designed to take us for a ride. Whether emotionally or physically, each moment is engineered to be just what the audience needs at just the right time. The cr


 2017-05-12  1h1m

episode 76: Episode 74: From Gamer to Game Developer with Zack Schneider

A Tale of Proving out Passion! In this week’s episode, we have the honor of speaking with our very own Zack Schneider about his career and growth as a game developer. We go into how his initial passion for playing games provided the spark to pursue a car


 2017-05-02  48m

episode 75: Episode 73: Design Patterns: Singleton

Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Singleton. We explain when you might want to use a Singleton, we go over the definition of this design pattern, we talk


 2017-04-25  51m

episode 74: Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross

From Tomb Raider to Ninja Turtles, this pair of Game Designers have been through it all. In this week’s episode we sit down with Benjamin Gross and Joshua Herbert about their roles as Content Designers in the game industry. We discuss the basics behind c


 2017-04-12  58m

episode 73: Episode 71: Common Developer Mistakes

Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the future. This week we discuss a really interesting article by Tomas Macek entitled, The 10 Most Common Mistakes That U


 2017-04-06  1h4m

episode 72: Episode 70: Status Updates

“Whatchu working on?!” In this week’s episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drops a few more hints on THE new VR game he has been working on. Zack and Andrew outline some of the work and challen


 2017-03-29  1h1m