The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

Eine durchschnittliche Folge dieses Podcasts dauert 1h0m. Bisher sind 116 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 4 days 17 hours 57 minutes

subscribe
share






episode 24: Episode 23: Game Prototypes: What, When, Why?


“Will this UI work?”, “Does my inventory system make sense?”, “Will this jumping mechanic feel right?”, "Do all dog seriously go to heaven?". These are the type of questions that can arise during the game development process. Outside of a crystal ball, the only way to sufficiently answer these questions is by planning for and building prototypes. Prototypes are where the fun happens -- where imagination and experimentation can truly run wild...


share








 March 2, 2016  57m
 
 

episode 23: Episode 22: Game Design Documents: What, When, Why?


So, you're scouring the inter web forums for some engineering and art help for your next, big game idea, when forum user, "xX1337ProgrammerXx" replies to one of your posts with, "Interested to help! Do you have a working GDD?" -- to which you reply with, "Huh?" Maybe this has happened to you. Maybe not! Either way, in this episode we address the "Why," "What," and "When"s of Game Design Documents, so that the aforementioned lapse of game development know-how never happens to you...


share








 February 24, 2016  51m
 
 

episode 22: Episode 21: Game Monetization with Oscar Clark, Unity Evangelist


If you’ve had the opportunity to attend Unite in the past couple of years you’ll recognize today’s guest. With his signature hat and jovial personality, he’s hard to miss. I am of course talking about Oscar Clark, another awesome Unity Evangelist. We met Oscar at Unite 2015 in Boston and we were thrilled when he offered to come on the show. The topic of discussion we laid out for him was game monetization, but he went much deeper than that...


share








 February 17, 2016  1h34m
 
 

episode 21: Episode 20: Game Dev Resolutions


It's in the books! We offhandedly, randomly, and unofficially mark the end of the first season of The Debug Log with this episode. The entire five-man Debug Log crew take a moment to look back on some of their favorite episodes, interviews, tips, and games from the first eighteen episodes. The fellas also hint at some big plans and aspirations for the new year that they believe will tickle your fancy as well as further promote community and collaboration among game developers...


share








 February 12, 2016  36m
 
 

episode 20: Episode 19: #MadeWithUnity with Unity CMO, Clive Downie


What do you get when you add the former VP of Marketing at EA and former COO of Zynga, an individual with a deep passion for games and gamers across the world, and a game-changing (pun intended) game development platform like Unity3D? You get Unity's Chief Marketing Officer Clive Downie and an industry-shaking initiative known as "Made With Unity...


share








 February 3, 2016  43m
 
 

episode 19: Episode 18: A Game Tutorial Retrospective


For ages, developers have had the difficult task of balancing the amount of explicit gameplay tutorials with the level of player discovery that is provided in their games. Many gamers have experienced the 'overbearing developer' who forces players to endure an hour-long training sequence, while other gamers have been left bewildered in a massive and evolving game world with seemingly no direction or answers...


share








 January 19, 2016  1h4m
 
 

episode 18: Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2


Part 2 of our interview with Nicole Lazzaro, the founder and President of XEODesign. At Unite 2015 in Boston, some of us got a chance to see Nicole's talk about Design Leadership in VR then we got to meet her and demo her upcoming VR game "Follow the White Rabbit". We are so glad she agreed to sit down with us and talk about the "4 Keys 2 Fun" and how to better think about some of these game design concepts when developing our own games...


share








 December 8, 2015  43m
 
 

episode 17: Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1


Nicole Lazzaro, the founder and President of XEODesign, Inc. and has twenty years expertise in Player Experience Design (PXD) for mass-market entertainment products. At Unite 2015 in Boston, some of us got a chance to see Nicole's talk about Design Leadership in VR then we got to meet her and demo her upcoming VR game "Follow the White Rabbit"...


share








 November 13, 2015  46m
 
 

episode 16: Episode 15: Networking in Unity


A TCP packet walks into a bar and says, "I want a beer." The bartender responds, "You want a beer?" The TCP packet says, "Yes, I want a beer." Wow, just writing that 3-Way handshake joke hurt. In any case, you guessed it, today's show is all about Networking in Unity3D. The gentlemen talk about several networking suites that developers have created for or modified to work with the Unity game engine...


share








 October 20, 2015  55m
 
 

episode 15: Episode 14: Adventures at Unite 2015


‘The crowd here is electric, Ryan! Developers of all shapes, sizes, and skillsets are pouring into the John B. Hynes Veterans Memorial Convention center here in Boston. We’ll be here all week on the ground floor, so stay tuned to the episode for more in-depth discussions on Unite. Anyway, stay classy TDLers and back to you in the studio, Ryan!’ Unite 2015 Field Reporters Zack, Obinna, Andrew, and Eduardo (with special guest, Diana) talk about their experiences while at Unite 2015 in Boston...


share








 October 16, 2015  59m