Gesamtlänge aller Episoden: 14 days 1 hour 28 minutes
Main Topic We’re back and we’re scratching pentagrams into the floor, muttering blasphemous incantations and making ill-advised pacts with demons. This episode is our discussion of Ron Edwards’ influential indie RPG, Sorcerer. Kicking off a...
Main Topic We’re back and we’re digging into another Lovecraft story, looking for the horrors that lie beneath. The Shunned House is one of the more minor of Lovecraft’s major stories, if that makes any sense....
Main Topic: Shub-Niggurath We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of...
We’re back — well, sort of. For the first time since we moved to a regular fortnightly schedule, some 2 1/2 years ago, we are unable to put out a full episode. I’ve been a...
We’re back with another special episode recorded at Necronomicon 2017. This time it’s the turn of the seminar about Call of Cthulhu campaigns. Once again, Mike Mason chairs the discussion, and Lynne Hardy joins Matt,...
Main Topic We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose...
We’re back with another special episode we recorded at Necronomicon 2017. This time it’s the Pulp Versus Pure panel that took place on the Friday morning. Paul Fricker and Lynne Hardy defend the purity of...
We’re back and we have such sights to show you. Or tell you. Can you really tell a sight? You can tell of it, but does that really convey the same visceral impact? This is...
Our recent visit to the Necronomicon convention in Providence was a blur of wonders. One of the highlights was finally getting to meet our friends from the Miskatonic University Podcast in the suspiciously waxy flesh. While...
We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we...