The Life & Times of Video Games

An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present. 

https://lifeandtimes.games

Eine durchschnittliche Folge dieses Podcasts dauert 32m. Bisher sind 59 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 1 day 10 hours 24 minutes

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 2021-08-05  1h34m
 
 

Flight Control, the simple little iPhone game that helped redefine an industry


It was meant as a fun Christmas project for Rob Murray, but it ended up changing his company's fortunes and leading the way for a new look Australian games industry.


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Interview: Andrew Borman (Strong Museum of Play, PtoPOnline)


Cancelled/unreleased games, working for a games museum, learning from industry missteps


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 2021-04-28  58m
 
 

Chris Crawford on thinking in processes vs facts


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 2021-02-24  10m
 
 

Ghosts of Games That Never Were


What about the games that never make it to market? Do they have stories worth telling, or lessons worth learning? These are the ghosts of games that never were.


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 2021-01-29  42m
 
 

Soundbite: Chris Crawford on how to give a great speech


Legendary game designer and master orator Chris Crawford describes his approach to public speaking and gives tips on how everyone can give better speeches.


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 2021-01-17  11m
 
 

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 2020-12-24  11m
 
 

Interview: Sam Dyer (Bitmap Books)


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 2020-12-22  1h15m
 
 

The Dragon Speech, and Chris Crawford's improbable dream


It was "the greatest speech he ever gave in his life", and it marked a turning point in his pursuit of his dream, but it had the note of a eulogy. This is the story of how — and why — the legendary designer Chris Crawford left the games industry


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 2020-12-09  41m
 
 

Soundbite: Don Daglow on life at Mattel in the early days of the Intellivision


"it sounded like somebody smashing toys, you know, 20 feet from your office. Because they were 20 feet from some of our offices."


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 2020-11-26  11m