The Life & Times of Video Games

An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present. 

https://lifeandtimes.games

Eine durchschnittliche Folge dieses Podcasts dauert 33m. Bisher sind 61 Folge(n) erschienen. Alle 3 Wochen erscheint eine Folge dieses Podcasts.

Gesamtlänge aller Episoden: 1 day 12 hours 24 minutes

subscribe
share





recommended podcasts


The Tomb Raider grid (remastered)


For Tomb Raider's 25th birthday, revisit my story on how the original Tomb Raider was shaped by its grid-based engine and level editor


share







 2021-10-25  1h1m
 
 

MobyGames


The story behind the so-called "IMDB of video games", the long-running website dedicated to credits, screenshots, and general information about video games.


share







 2021-10-04  58m
 
 

Interview: Kate Willaert


I speak to games historian and graphic designer Kate Willaert about her research and current projects, as well as her efforts to turn this work into a job.


share







 2021-08-05  1h34m
 
 

Flight Control, the simple little iPhone game that helped redefine an industry


It was meant as a fun Christmas project for Rob Murray, but it ended up changing his company's fortunes and leading the way for a new look Australian games industry.


share







 2021-05-19  43m
 
 

Interview: Andrew Borman (Strong Museum of Play, PtoPOnline)


Cancelled/unreleased games, working for a games museum, learning from industry missteps


share







 2021-04-28  58m
 
 

Chris Crawford on thinking in processes vs facts


The GDC founder and veteran designer explains why we need to learn to think in terms of process rather than objects or facts.


share







 2021-02-24  10m
 
 

Ghosts of Games That Never Were


What about the games that never make it to market? Do they have stories worth telling, or lessons worth learning? These are the ghosts of games that never were.


share







 2021-01-29  42m
 
 

Soundbite: Chris Crawford on how to give a great speech


Legendary game designer and master orator Chris Crawford describes his approach to public speaking and gives tips on how everyone can give better speeches.


share







 2021-01-17  11m
 
 

A Christmas gift from meow to you


Given the hellish year we've had in 2020, I thought it'd be fun to close the year with a touch of levity...in the form of my cat, interrupting me, and just generally wanting to be podcast famous.


share







 2020-12-24  11m
 
 

Interview: Sam Dyer (Bitmap Books)


I speak to Bitmap Books maestro Sam Dyer about the hows and whys of publishing visually-led, high-spec retro gaming books


share







 2020-12-22  1h15m