The Life & Times of Video Games

An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present.

https://lifeandtimes.games

Eine durchschnittliche Folge dieses Podcasts dauert 31m. Bisher sind 64 Folge(n) erschienen. Alle 3 Wochen erscheint eine Folge dieses Podcasts.

Gesamtlänge aller Episoden: 1 day 13 hours 12 minutes

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PAX Panel: Shareware Downunder


I was on a panel about shareware games at PAX Australia in October, with Halloween Harry / Alien Carnage co-creator John Passfield, indie developer and bookshop owner Terry Burdak, and ACMI games curator Arieh Offman. This is the full audio from that panel.

You can find a PDF of my slides from the panel at this Dropbox link. I've also got John's slides in PowerPoint format (so you can play the videos yourself) and Terry's in another PDF...


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 December 22, 2022  1h8m
 
 

Soundbite: Home of the Underdogs founder Sarinee Achavanuntakul on abandonware vs piracy


The founder of influential old website The Home of the Underdogs discusses the difference between "abandonware" and piracy, and explains why the former needs to exist.


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 February 28, 2022  8m
 
 

If Monks Had Macs


To wrap up the year I wanted to revisit one of my old favourites: a story I made for my other (currently-inactive) podcast about one of the strangest and most thought-provoking programs ever created. This is the story of If Monks Had Macs.


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 December 29, 2021  36m
 
 

The Tomb Raider grid (remastered)


To celebrate the 25th birthday of my favourite game franchise, I thought I'd pull out the old Tomb Raider grid episodes from Season 1 and merge them into one. I also put some time into cleaning up the audio, though it'll still sound rough compared to newer episodes — given the lower-fidelity recordings I was using then.


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 October 25, 2021  1h1m
 
 

episode 33: MobyGames, the IMDB of Video Games


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 October 3, 2021  56m
 
 

Interview: Kate Willaert


I speak to games historian and graphic designer Kate Willaert about her research and current projects, as well as her efforts to turn this work into a job...


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 August 5, 2021  1h34m
 
 

episode 32: Flight Control, the simple little iPhone game that helped redefine an industry


How a game designed in a week helped to change everything — for the company that made it, for a local industry in turmoil, and for a global industry in transition.


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 May 19, 2021  42m
 
 

Interview: Andrew Borman (Strong Museum of Play, PtoPOnline)


The Strong Museum of Play's digital games curator Andrew Borman describes his deep passion for uncovering and preserving cancelled, unreleased, and prototype games. This is so much more than a vocation for him, and here you get to hear all the stories and insights he shared with me when I interviewed him for the season 4 finale, The Ghosts of Games That Never Were...


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 April 27, 2021  57m
 
 

Chris Crawford on thinking in processes vs facts


When I interviewed the legendary game designer and GDC founder Chris Crawford for episode 30, on his famous Dragon Speech, I asked him if he'd have pursued this dragon had he known he'd still be chasing it three decades later. He admitted that he probably would have not. He'd have instead put his energy into making more simulations, teaching people to think in a way that he only recently realised is rare...


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 February 24, 2021  10m
 
 

episode 31: Ghosts of Games That Never Were


What about the games that never make it to market? Do they have stories worth telling, or lessons worth learning? These are the ghosts of games that never were.


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 January 29, 2021  41m