The Life & Times of Video Games

An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present.

https://lifeandtimes.games

Eine durchschnittliche Folge dieses Podcasts dauert 31m. Bisher sind 64 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 1 day 13 hours 12 minutes

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Midwinter


On the late Mike Singleton and the importance of Midwinter and The Lords of Midnight, his two great works. After switching from high school English teaching to professional game development in the 1980s, Mike quickly rose to the top of the industry. His games pushed the limits of what was possible, and he routinely crafted worlds that were way ahead of their time. Here, based on archival research and old magazine interviews, I present part of his incredible story...


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The Tomb Raider grid (part 1)


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[Soundbite] Mark Ferrari on gatekeepers and a cancelled X-Men game


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 October 14, 2017  32m
 
 

episode 3: Colour Cycling


Illustrator Mark Ferrari's artwork was so good it forced Lucasfilm Games to develop new graphics programming techniques so they could fit it on a floppy disk, and force the rest of the industry to come along with them. This is the story of Mark and his pioneering, world-renowned colour cycling and palette shifting techniques, which could be used to make a single computer illustration appear alive.


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 September 30, 2017  31m