Steve Capps, one of the creators of the Macintosh and a Microsoft executive in the 1990s, tells a story from his days of working alongside Bill Gates. Unused material from an interview conducted while researching my upcoming book, The Secret History of Mac Gaming, which is publishing in 2018 (during northern hemisphere Spring/southern hemisphere Autumn). More info about the book at unbound.com/books/macgaming...
The story of the one of the earliest flight simulator games, Airfight, a favourite among the PLATO community back in 1973, based on an interview with its creator. Airfight was a multiplayer flight combat sim with wireframe graphics and real-time chat, and it was an influence on the first home computer flight simulator, subLOGIC's fittingly-named 1980 game Flight Simulator for the Apple II and TRS-80. Related links: Ars Technica article on PLATO games: lifeandtimes...
[re-uploaded as mono] An extended interview with Pocket Gamer co-founder Jon Jordan, who these days writes mostly about the business of mobile games at Pocket Gamer's sister site PocketGamer.biz. These full interview postings will normally be for Patreon backers only, but since I've only just launched the show I thought it'd be good to give you a taste of what you'll be getting when you make a monthly pledge of $3 or more...
In the early days of the iPhone App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it affected mobile games going forward. Featuring interviews with Pocket Gamer and Pocket Gamer...