The Life & Times of Video Games

An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present.

https://lifeandtimes.games

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[Soundbite] Steve Capps on online social gaming and Bill Gates playing Bridge


Steve Capps, one of the creators of the Macintosh and a Microsoft executive in the 1990s, tells a story from his days of working alongside Bill Gates. Unused material from an interview conducted while researching my upcoming book, The Secret History of Mac Gaming, which is publishing in 2018 (during northern hemisphere Spring/southern hemisphere Autumn). More info about the book at unbound.com/books/macgaming...


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 September 21, 2017  4m
 
 

episode 2: Airfight


The story of the one of the earliest flight simulator games, Airfight, a favourite among the PLATO community back in 1973, based on an interview with its creator. Airfight was a multiplayer flight combat sim with wireframe graphics and real-time chat, and it was an influence on the first home computer flight simulator, subLOGIC's fittingly-named 1980 game Flight Simulator for the Apple II and TRS-80. Related links: Ars Technica article on PLATO games: lifeandtimes...


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 September 15, 2017  24m
 
 

[Extended Interview] Jon Jordan on the evolution of iOS gaming and the App Store


[re-uploaded as mono] An extended interview with Pocket Gamer co-founder Jon Jordan, who these days writes mostly about the business of mobile games at Pocket Gamer's sister site PocketGamer.biz. These full interview postings will normally be for Patreon backers only, but since I've only just launched the show I thought it'd be good to give you a taste of what you'll be getting when you make a monthly pledge of $3 or more...


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 September 10, 2017  55m
 
 

episode 1: Race to the bottom


In the early days of the iPhone App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it affected mobile games going forward. Featuring interviews with Pocket Gamer and Pocket Gamer...


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 September 5, 2017  30m