The Life & Times of Video Games

An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present.

Eine durchschnittliche Folge dieses Podcasts dauert 32m. Bisher sind 59 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 1 day 10 hours 24 minutes


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The Nostalgia Box

I go inside Australia's only permanent video game console museum and find that what makes it special is more than just the size of its collection — or the fact that it exists.


 2020-08-03  40m


How 1990 hit DOS game Links reinvented virtual golf and set the foundation for the modern golf game


 2020-08-30  41m

Soundbite: Vance Cook on inventing new control mechanics for virtual golf

Former Links, PGA Championship Golf, and Tiger Woods PGA Tour lead Vance Cook explains how and why his team(s) created new ways to swing a virtual golf club


 2020-09-21  11m

Transport Tycoon (aka the great optimiser, Chris Sawyer)

On the rise and, um...fade out(?) of Chris Sawyer, the genius creator of bestselling, critically-acclaimed simulation games Transport Tycoon and RollerCoaster Tycoon


 2020-09-27  37m

Utopia, and the teacher who made a game of its impossibility

When Don Daglow pitched management at Mattel on an Intellivision game about trying to build a perfect society, he thought he was just creating a "line filler" in their product calendar. Instead he made one of the most important games of all time.


 2020-11-02  39m

The Dragon Speech, and Chris Crawford's improbable dream

It was "the greatest speech he ever gave in his life", and it marked a turning point in his pursuit of his dream, but it had the note of a eulogy. This is the story of how — and why — the legendary designer Chris Crawford left the games industry


 2020-12-09  41m

Soundbite: Chris Crawford on how to give a great speech

Legendary game designer and master orator Chris Crawford describes his approach to public speaking and gives tips on how everyone can give better speeches.


 2021-01-17  11m

Ghosts of Games That Never Were

What about the games that never make it to market? Do they have stories worth telling, or lessons worth learning? These are the ghosts of games that never were.


 2021-01-29  42m

Chris Crawford on thinking in processes vs facts

The GDC founder and veteran designer explains why we need to learn to think in terms of process rather than objects or facts.


 2021-02-24  10m
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