Gesamtlänge aller Episoden: 4 days 16 hours 58 minutes
The Gondoliers have discovered a spectral corruption poisoning Duskwall's waterways. The Magpies are happy to help, but their journey to uncover the source will lead them to a relic more dangerous than anything they've encountered before.
The Magpies and their friends gather to celebrate all they have to be grateful for.
The Magpies have claimed the trinket-turned-occult-focus that will let them release Ojal's spirit from the Hull, removing Salia's best defense. But with Ojal herself standing in the way, will they survive to see it done?
Orla, Cass, and Thaddeus, members of the Delvers' Guild of Whitehollow, have learned about the haul of a lifetime waiting for them at the bottom of the Void Sea. But faced with treachery from the Guild, the perils of the deep, and their own flaws, will they escape with anything of value?
At long last, the Magpies know where to find Salia and the relic binding Ojal's spirit to a murderous Hull. Myra uncovers secrets about her former mentor, and the Magpies learn that no job ever goes smoothly.
Minx and Myra prepare to kidnap the church elder from the middle of a very public ceremony, while Seeks and Blaire make their way through the catacombs to complete the ritual to remove the elder's soul. But what risks are they willing to take to accomplish their goal? And who will pay the price?
When two physickers working for Seeks are kidnapped, the physicker reaches out to the Magpies for help in getting them back. But as they face an enemy at the highest levels of Imperial society, what risks will they have to take to get them back?
The Magpies once again find themselves with two friends in need of help at the same time. But with only two hours to prevent a violent factory riot and an equally violent Bluecoat raid, what measures will they resort to?
Inspector Severin reaches out to the Magpies in order to help an old friend. But zoinks, gang! Which old enemy is underneath the spooky mask?
The Magpies reach a distant, ancient settlement, farther into the Deathlands than they've ever been. But what new threats and wonders await them so far from home?