Gesamtlänge aller Episoden: 19 days 8 hours 1 minute
Show host Chris O'Regan chats to Lucas Mattos of Long Hat House about the design and development of Dandara. When confronted with a platform that struggles with real time controls yet you're keen to make a game that relies on them,
Show host and producer Chris O'Regan chats to Adrian Mills of Sabrephrog about the design and development of Shudder. Do you remember Every Extend Extra & Every Extend Extra Extreme? They were the strange puzzle games on the PSP and Xbox 360 that had t...
Show host Chris O'Regan talks to Neil Millston and Tancred Dyke Wells of Solar Sail Games about the development of the open world action adventure game, Smoke and Sacrifice. A parent's bond with their children is something that is both intangible yet i...
In this episode of The Sausage Factory, show host and producer Chris O’Regan talks to Jon Shafer of Conifer Games about the development of At the Gates There are periods in humanity's history that people generally like to gloss over.
In this episode of The Sausage Factory, show host and producer Chris O'Regan talks to Sasu Kemppainen of Team Jolly Roger about the development of Worbital. There has been a long history of stationary projectile firing emplacement based tactical combat...
Show host Chris O'Regan chats to Iván Expósito Sánchez and Josema Roig of Melbot Studios about the creation of Melbits World. Some may remember the 1990's how an Amiga game known as Lemmings took off and created a relatively long living franchise that...
This week show host Chris O'Regan talks to Alex Knight of Firebrand Games about their game Solar Flux. Few titles utilise the touch screen on the Nintendo Switch, yet it is more than capable of being used as an interactive tool for a variety of gam...
Show host and producer Chris O'Regan talks to Laurent Mercure of Chainsawesome Games about the design and development of Aftercharge. Team play in videogames can date back to as far back as Gauntlet with four players all working together to acquire as ...
Chris O'Regan talks to Emeric Thoa of The Game Bakers about Furi* and asks how it came to be and its gestation into the amazing combat game we see today. Some say boss battles are the bane of video games, but not The Game Bakers.
This week, show host and producer of The Sausage Factory Chris O'Regan chats to Jordan Thomas of Question about the development of The Blackout Club. What if you were powerless and you only had your wits and your faith in your friends to aid you?