The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

Eine durchschnittliche Folge dieses Podcasts dauert 56m. Bisher sind 486 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 19 days 5 hours 3 minutes

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The Sausage Factory Episode 206: Space Mace


This week, Chris O'Regan chats to Space Mace about their autorunner/puzzle platformer for 1-4 players, Joggernauts. - Runners have become the mainstay of many a mobile and console game. Titles like Canabalt,


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 November 30, 2018  1h2m
 
 

The Sausage Factory Episode 205: Sky Goblin


This week, Chris O'Regan chats to Theodore Waern, Henrick Englund, and Mathias Jonhansson of Sky Goblin about their soon to be released title, Hellfront: Honeymoon. - What if you took the manic attacking play that occurs over a period of a minute in a...


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 November 23, 2018  58m
 
 

The Sausage Factory Episode 204: The Voxel Agents


This week, Chris O'Regan chats to Simon Joslin of The Voxel Agents about how The Gardens Between was dreamt up. - Time is the 4th dimension, or so we are told. So what happens when you alter matter within the flow of time,


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 November 9, 2018  52m
 
 

The Sausage Factory Episode 203: Refract Studios


Host Chris O'Regan chats to Jordan Hemenway of Refract Studios about how Distance was originally conceived and brought into being. - When is a driving game a platformer with amazing electronic trance music and saw blades the size of a house that can s...


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 November 2, 2018  1h7m
 
 

The Sausage Factory Episode 202: Systence Games


Host Chris O'Regan talks to Andrew (Dru) Erridge of Systence Games about how they created The Maestros. - When genres collide it can leave a bit of a mess at times, with one gameplay type struggling against the other.


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 October 26, 2018  1h2m
 
 

The Sausage Factory Episode 201: Auroch Digital


Chris O'Regan talks to Tomas Rawlings of Auroch Digital about how they created Achtung! Cthulhu Tactics. - Tabletop games have seen a massive resurgence of late and Achtung! Cthulhu Tactics, a miniatures tactical combat game by Modiphius Entertainment...


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 October 19, 2018  54m
 
 

The Sausage Factory Episode 200: Stoic Studios


Chris ORegan talks to Alex Thomas, Matt Rhoades, and Arnie Jorgensen of Stoic Studios about how The Banner Saga 3 was developed. - This is the 200th episode of The Sausage Factory, a podcast that was invented during a conversation in a pub during EGX ...


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 October 12, 2018  57m
 
 

The Sausage Factory Episode 199: Ska Studios


Chris O'Regan talks to James and Michelle Silva of Ska Studios about how Salt and Sanctuary was developed. - In the midst of gaming past independent games made their first foray into console platforms in 2007 when Xbox Live Arcade started supporting g...


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 October 8, 2018  1h5m
 
 

The Sausage Factory Episode 198: Dan Smith Studios


Chris ORegan talks to Dan Smith of Dan Smith Studios about how The Spectrum Retreat was developed. - Seemingly trapped in a strange hotel that is staffed entirely by robots, the player finds themselves breaking into a forbidden area under the guidance...


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 September 28, 2018  57m
 
 

The Sausage Factory Episode 197: University of Cambridge


Chris O'Regan talks to Diarmid Campbell of the University of Cambridge about how Wired was developed. - Educational games are typically very bad, for a whole variety of reasons and the challenge to make one that is both educational and entertaining is...


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 September 21, 2018  1h6m