Gesamtlänge aller Episoden: 19 days 8 hours 1 minute
Chris O'Regan talks to Yngvill Hopen about how Pode was developed. - Friendship is a theme often described and featured in video games and Pode is an excellent example of this. A cooperative puzzle adventure game for the Nintendo Switch,
Chris O'Regan talks to Nick Cellini about how Ashi Lake of Fire was developed. - Esoteric puzzle games are difficult to develop as they can fall into the trap of being far too frustrating for their own good.
Chris O'Regan talks to Chris Cullen and Craig Taylor of Lunar Rooster about the creation of Sky Noon. - Not every team based shooter has to be violent and Sky Noon, a variant of the Team Fortress model is certainly not in any way blood thirsty.
Chris O'Regan talks to Alfred Nguyen of ThroughLine Games about the creation of Forgotton Anne. - Have you ever wondered what happens to that missing sock that your swear you put into the washing? Or that pair of amazing sun glasses that you left behi...
In this episode of The Sausage Factory, show host Chris ORegan talks to Ramses Ladlani, Sophie Schiaratura and Michael Delva of Fishing Cactus about the creation of Shift Quantum.
In this episode of The Sausage Factory, show host Chris ORegan talks to Rob McConnell of Longbow Games about the creation of Golem.
In this episode of The Sausage Factory, show host Chris ORegan talks to Mike Daws of Infinite State Games about the creation of Rogue Aces.
In this episode of The Sausage Factory, show host Chris ORegan talks to Markus Bäumer of Backwoods Entertainment about the creation of Unforeseen Incidents.
In this episode of The Sausage Factory, show host Chris O'Regan talks to Victor Magnuson of Fatshark Games about the creation of Vermintide II.
In this episode of The Sausage Factory, show host Chris ORegan talks to Benjamin Hill of Toxic Games about the creation of Q.U.B.E.2.