Gesamtlänge aller Episoden: 4 days 16 hours 49 minutes
Oft times found among dusty volumes in the Lard Island Library, Sidney brushes the dust off a weighty tome and tells us how memoirs have influenced his game design.
Nick emerges from behind door 12 of the advent calendar to tell us how personal stories of warfare have influenced him as he designs rules and scenarios.
Variable movement has been at the heart of Lardy games since the outset 20 years ago. Here Rich talks through the inspiration for the mechanisms they use.
Behind today's window we have Sidney who explains how he finds inspiration in the works of the great painters. Splash a bit of red up here...have you guessed what it is yet?
In the latest of our windows on game design inspiration, Big Rich tells us all about the Command Dice mechanism in Chain of Command and what inspired and drive his design choices.
The smell of the crowd, the roar of the greasepaint; no, it's not Sidney in Panto in Prestatyn again, but he is here to tell us how the theatre has influenced the way he stages wargames. Oh, yes he is!
As window 7 breathes a sigh of relief, Nick explodes into view to talk about the exploits of the nautical but nice 'Sailor' Malan
Day Six and Rich talks about some of the inspiration behind creating Pint Size Campaigns
As Day five arrives, Sidney considers how the look and versatility of maps have influenced his gaming experiences
It's Day 4 of the Advent Calendar and Nick is here to talk to us about the beauty of simplicity and how being simple has helped his game design ethos.