The Wild Die: A Savage Worlds RPG Podcast

A podcast all about the role-playing game Savage Worlds by Pinnacle Entertainment Group. On this show, we will be looking into both the mechanical side of the system and settings, as well as the fluff side. The intention of this podcast is to further the knowledge of ourselves and the community!

Eine durchschnittliche Folge dieses Podcasts dauert 1h10m. Bisher sind 163 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 7 days 20 hours 59 minutes


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episode 161: Episode #112—Downtime

Karl and Eric discuss the place downtime has in Savage Worlds and suggest ways to make it more fast, furious, and fun!NOTE: Eric had poor audio quality due to the wrong mic being used to record. Sorry about that. Savage Pathfinder Development Team Q&A  S...



episode 160: Episode #111—Support or Quick Encounter

We welcome Richard Woolcock back on the show for a round table discussion on the reasons why you would choose Quick Encounter or Support to adjudicate actions a group would take. Sprawlrunners Sprawlrunners Countdown Deck Be sure to stay in contact with ...



episode 159: Episode #110—A Year in Review

Gary, Karl, and Eric look back at the year and share their favorite Savage Worlds highlights. Be sure to stay in contact with us-, twitter @thewilddie and look for us on Facebook, and MeWe. Also, help support the show and get early a...


 2020-12-15  36m

episode 158: Episode #109—Taking the Plunge

Are you still hesitating to run Savage Worlds for the first time with your friends?If so, we hope that the wise and inspirational words of Candace McAfee will resonate with you. Candace is Karl's GM and she's recently taken the plunge.  Be sure to stay i...


 2020-12-01  50m

episode 157: Episode #108—Taking Notes

In this new installment of the Campaign Series, we talk about taking notes before, during, and after the game from the GM and player perspectives. The Secret Files of Section D  on Kickstarter November 17th Sprawlrunners by Manuel Sambs and Veiled Fury E...


 2020-11-19  46m

episode 156: Episode #107—Attendance

What happens to a character whose player is absent for a session? What is GM Ghosting, and how to avoid it? What is the proper etiquette for calling off? What can you do as a GM to avoid wanting to bail on your group?These are all questions that the Wild...


 2020-11-04  48m

episode 155: Episode #106—Advancement

The boys get back to their campaign series to discuss Advancement. How often should you hand out advances and when? How does it affect the campaign? How would you describe the power curve in Savage Worlds? Be sure to stay in contact with us- thewilddie@g...


 2020-10-21  53m

episode 154: Episode #105—Grappling

The Wild Die crew delves into the mechanics behind grappling, answer common questions about it, and talks about how you can apply some of the mechanics to other situations.


 2020-10-07  48m

episode 153: Episode #104—Session One

In this episode, we discuss the first session of a campaign. How do you start a pre-written campaign versus homebrew? Is the hook really that important?  Wild Die Harder debut Next Wild Die Harder show on October 30th, Deadlands with John Goff Be sure to...


 2020-09-28  35m

episode 152: Dead End Kickstarter

Earlier this year, we welcome the guys over at Atomic Ninja Studios to learn more about  Dead End, their survival horror setting for Savage Worlds. Unfortunately, the Kickstarter launch was delayed so we're only releasing the episode now. Dead End is liv...


 2020-09-21  55m