Voices of VR Podcast – Designing for Virtual Reality

Designing for Virtual Reality


Eine durchschnittliche Folge dieses Podcasts dauert 40m. Bisher sind 471 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 5 days 7 minutes


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#519: How ‘Rock Band VR’ Accidentally Became a Music Creativity Tool

The developers at Harmonix didn’t set out to create an open-ended music creativity tool with Rock Band VR, but once they realized how compelling it


 2017-03-24  35m

#518: Advanced Brain Monitoring EEG Metrics & Experimental VR Treatments for Neurodegenerative Diseases

Advanced Brain Monitoring is a 17-year old neurotechnology company that has been able to extract a lot of really useful information from EEG data. They’ve


 2017-03-22  31m

#517: Biometric Data Streams & the Unknown Ethical Threshold of Predicting & Controlling Behavior

I recently attended the Experiential Technology Conference where there were a lot of companies looking at how to use biometric data to get insights into


 2017-03-20  44m

#516: Privacy in VR is Complicated & It’ll Take the Entire VR Community to Figure it Out

When I was at the GDC VR Mixer, Jim Preston struck up a conversation about his concerns about privacy in VR. He works at the


 2017-03-17  46m

#515: Embodied Cognition Experiments with EleVR’s Math Museums & Hyperbolic Space

I believe that the principle of Embodied Cognition is probably one of the most significant and important concepts to understand about virtual reality. Cognitive science


 2017-03-14  45m

#514: Tobii Recommends Explicit Consent for Recording Eye Tracking Data

The eye tracking company Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve’s booth.


 2017-03-11  21m

#513: Deepening Social Presence with SMI Eye Tracking

At GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve’s booth. They added eye tracking to avatars in


 2017-03-10  16m

#512: Experiential Poems: Exploring Emotions & Embodied Vulnerability with Cabbibo

Using language to translate an experience into words is one of the highest levels of abstraction that you can have. Using the power of visual


 2017-03-08  23m

#511: Neurospeculative Afrofeminism: Building the Future You Want to Live Into

http://voicesofvr.com/511-neurospeculative-afrofeminism-building-the-future-you-want-to-live-into/ Hyphen Labs is a immersive design collective made up of women of color, and they had a sci-fi VR experience at Sundance this year


 2017-03-02  30m

#510: Bigscreen VR’s Social Utility May Be VR’s First Killer App

Last week BigscreenVR announced that they raised $3 million dollars for their “social utility” VR application. BigscreenVR gives you access to your computer screen in


 2017-02-28  41m