Gesamtlänge aller Episoden: 36 days 9 hours 37 minutes
The Fall 2015 Apple Event just happened, and we discuss the new Apple TV and what it means for games. We also talk about the monolithic slab that is the
It’s a new world, one where Metal Gear Solid V is in the hands of the happy masses, and we’ve barely touched it. We talk about our experience from Ludum
It’s the end of August, which means it’s the start of a new school year. It’s Mason’s first graduate semester at the VCU Brandcenter, and it’s Dylan’s penultimate semester of
GriN, developer of Kickstarted game Woolfe: The Red Hood Diaries, has unfortunately shut down. We discuss what we can learn from the closing, scoping a 2D game versus a 3D
Knight Life, one of our games in development, is slowly reaching completion. We talk about the development process, difficulties we’ve seen in previous projects, and how Dylan and Mason approach
In this episode, we discuss the topic of indie development brought up by Machine Studio’s Simon Roth in his YouTube video, “Killing the ‘Lucky Indie’ myth: How to build a