Welcome to Geek Therapy Radio. You've got your mental curator, Johnny Hemberger.
If you are watching this on YouTube, I am trying something new this week.
I don't put every episode onto YouTube, but I figured what can it
hurt just to hit record on the camera and upload these episodes to YouTube.
So what I'm trying this week is I've got OBS running and I can switch
between my audio recording software. What you're seeing right now, it's called Reaper.
I swear by Reaper, especially for podcast recording. Don't get me started
on how much I hate Audacity, but yeah, kind of shots fired.
I know a lot of people like audacity and audacity to serve its purpose for
sure, but yeah, Reaper as far as like free and or cheap audio
recording software is concerned. Reaper all the way. Swear by Reaper. But
I've got it pumped into OBS here. And also you can see I've got
my Chrome tabs here. I've got Google Chrome up in OBS, so I
can switch between the Web and the dow and talk and show you about what
I'm talking about. And if I'm just kind of filling the gaps, you
can watch the recorder going by. Just something kind of interesting to look at.
But speaking of the website and chrome, as you can see, i'm
switching here between my sources here and OBS. Of course, I want to
talk about the Apple Vision Pro. How could I not as of recording.
It's releasing on this date, and I want to give my thoughts on the
Apple Vision Pro. We'll go over the stats we'll look here on the website
at all of that, But before we get into that, I just wanted
to just a quick plug obviously, how you can reach me, just email
me Johnny john n Y at geek therapy radio dot com. You can also
just go to geek therapy radio dot com and click the chat bubble and that's
how you can contact me instantly. Also, you can listen to like three
or five latest episodes up on the podcast website geek therapy radio dot com.
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me. Okay, let's jump right into the meat and potatoes of this episode.
And if you've been a longtime listener or a fairly even recent listener of
Geek Therapy Radio, you know I can either spend just a segment on a
topic, or what usually happens is I'll say I'll spend a segment on this,
and I wind up spending the whole show on that if I don't get
derailed by some other geek thought. So, my wife's texting me at the
same time she's bringing us some canes, and she says she's gonna need some
help when she gets home, which is going to cause a little bit of
a logistical nightmare when I have to pause the I'm not throwing her under the
bus. It's just life goes on. If you're wondering why I don't release
so many episodes all the time, all the time. It's because my life
is just going. You know, I've got a son, a three year
old, another child on the way, my job. It's just you know,
life stuff. Everybody understands that. So anyways, back to the Apple
Vision Pro, which is what I wanted to talk about on this show.
I've got the website pulled up here. Let's take a little look. So
this morning I saw that Casey and iistat on X posted a screenshot that he
had just ordered an Apple Vision Pro. And the screen shot the price said
for his configuration, which was like one to the one terrorbyte model, it's
like almost four thousand dollars. It was like thirty eight hundred. I don't
even know. It was almost four thousand or around four thousand dollars. And
I was thinking, that is insane. Wow, he must have specked that
way up to four grand previously. I hadn't thought about it. But the
price point, I knew it was going to be Apple expensive. But yeah,
the starting price you can see right here in the website the starting price
three thousand, five hundred dollars, thirty five hundred dollars. So that's one
thing, one important note about the Apple Vision Pro is this I say,
this is one of this is one of their first gen devices. So this
is kind of Apple dipping their toes into the VR slash AR market. And
what Apple has does just through history, through its modern history at least is
Apple you know, so for the iPod and the iPhone and thing like that.
Let's use the iPod for example. Apple will wait for other companies like
Diamond Rio and sand Disk and Sony and other companies to kind of like let
them do all the legwork for R and D of how to make MP three
players and personal audio players and things like that. And then once that is
kind of matured that technology, once somebody else has already done all the really
hard work of figuring out how this stuff actually is gonna work, Apple swoops
in and I say, perfects it loosely. They make it sexy, they
make it desirable, they make it sleek, they add upon it to make
people want to actually buy these things. So Apple waits for somebody else to
do all the hard work, invest all the money into technology, and then
Apple will swoop in once they feel the timers right, once somebody else has
done all the hard work and they will make the product kind of better.
They make it much more marketable and sleek and sexy. So it's the exact
same thing here the iPhone. They waited for BlackBerry to do their thing and
smartphones to come and go and do a hard legwork of how these devices are
actually going to work. So by the time they release the iPhone, they
say, all right, we've somebody else has done all the work. Now
we're going to make it something that is packaged much better, in something that
people are actually going to want to buy. No difference here with the Apple
Vision Pro Virtual reality as far as consumers are concerned, kind of the general
consumer being able to make the leap into virtual reality, if you will,
VR has been here. I mean you can say that it's been here since
like the eighties and military use the nineties, used to be able to do
arcade games like at Dave and Busters, used to have these very rude in
retrospects, you know, compared to modern times kind of VR experiences, and
then through the two twenty tens and twenty twelve, twenty fifteen, all that
Oculus has put in a lot of legwork. Who's the other company, HP
has put in a lot of legwork into t VR bringing VR to the masses.
So there is you know, decades of R and D that has gone
into LEG that has gone into making VR something marketable to the general consumer.
So Apple, as they do with all of their devices, they wait and
wait and wait all of their before they bring to the market. They wait
and wait, let the kind of technology mature, let other people make all
the investments and fall in their faces and lose their businesses and lose their lunch
on trying to make VR a viable thing. And then Apple swoops in and
says, Okay, now y'all have done the hard work. We're gonna make
our thing sleek and sexy and expensive. And that's what the Apple Vision pro
is. Let's talk about it more in depth. Coming back, you're listening
to geek Therapy Radio. Don't go anywhere. Welcome back to geek Therapy Radio.
I'm your mental curator, Johnny Hemburger geek therapy radio dot com. For
more information and to click the chat bubble and just talk to me and reach
out to me anytime you want. Also email me Johnny at geek therapy radio
dot com, j O h n n Y at geek theapy Radio dot com.
So we're talking about the Apple Vision Pro and I spent the last half
at least of the first segment kind of explaining Apple's history with technology and jumping
into different markets. So just to quick recap the iPhone, they waited and
waited to see what BlackBerry and other companies would do with the whole concept of
emails and websites and things on smartphones and music players and smartphones. They let
somebody else do all the R and D. Then they swoop in once it's
matured enough for them to kind of take what other people have done and then
perfect it. The same thing with VR here the Apple Vision Pro. There
has been decades of research in R and D and people coming to market and
failing and being variously successful with virtual reality. So the Oculus which has later
become the Meta Quest and HP and other There have been other ht HTC is
it. There have been several players in the VR market trying to bring something
commercially viable to market and doing all the hard work of how to make VR
work for people and AR work for people, and make it comfortable and make
it DODA to make it usable. Apple waits Waits Waits want's what everybody else's
does. Let them pour all the money into it. And then Apple says,
all right, now we can jump in, after all the hard work
has been done, Let's jump in and try to perfect this technology. In
the Apple Vision pro is it falls in line with that Apple ethos. And
yeah, I'm not doing that. I'm not saying all that to necessarily throw
on I'm not an Apple hater necessarily. I'm not an Apple fanboy for darncher.
I'm not an Anything fanboy. For Darncher, I'm a Reaper fanboy the
audio program that I use. But I'm not an Apple fanboy. I'm not
a Microsoft fanboy, PC fanboy. I don't mean for that to be throwing
shade, but anybody who's kind of followed Apple knows that that's what Apple does.
They wait for somebody else to do all the hard work and then they
come in at the end and kind of try to perfect it. Sometimes it
doesn't always work, but that is what they're trying to do with Apple Vision
Pro. Let's talk about some specs first and foremost, the price they start
the Apple Vision pro starts. This is a first generation technology from Apple.
By the way, first generation product I should say it is many generations of
a technology, but it's a first generation Apple product thirty five hundred dollars starts
at thirty five hundred dollars. So my main point there is that you're not
going to see everybody and their grandmother walking around with with an Apple Vision pro
strapped to their face. Kind of it's kind of like at the beginning,
you can see everybody walking around with iPhones. It was kind of exclusively for
people that had the money to spend on it and to be the first adopters.
But more so, it's just it's so expensive that the only people you're
going to see with Apple Vision pros are your very wealthy friends and wealthy YouTubers.
So you're going to see Casey Neistat of course, Marquez Browne, Austin
Evans, all these people. I justine, you're going to see them all
over YouTube with these things because they they can fund it. The I cannot
justify spending thirty five hundred dollars on this thing. Absolutely not. I've got
my Oculus back here. Well I still call it oculus. It's my medaquest.
Medaquest two. Those are like two three hundred dollars that's way more within
range of what the more average person can can afford. You might be wondering,
well, why are you talking about these these well healed individuals, you
know, YouTubers and reviewers. Why why are they getting Apple must be sending
it to them. No, Apple doesn't do that. Apple does not send
review units, uh to YouTubers and different reviewers. They don't do that.
So if you see Austin Evans with any with sorry sorry with an Apple Vision
Pro, or you see Marcus Browne with an Apple Vision Pro or Linus tech
Tips with an Apple Vision Pro, they bought it out of pocket, uh,
because they can do that, and they kind of have to do that.
When you're a YouTuber that big, there's going to be a lot of
smaller YouTubers out there that can only just talk about the Apple Vision Pro or
maybe they might have one that they're borrowing from their friend. Mark my words,
You're going to see some YouTube reviews of smaller channels saying I'm borrowing this
from a friend or whatever. Mark my You're gonna see that because it's so
unbelievably expensive that just the smaller guy can't afford to do it. They can't
review it in hand because they just can't afford to buy it. I'm fall
into that group. H Thirty five hundred dollars is too rich for my blood.
So that is just for the base model. Also, you're gonna start
adding. So, like I mentioned earlier, Casey Nystat got the one terabyte
model, So that was thirty nine hundred dollars before tax, thirty eight ninety
nine for the one terabyte model before tax. Something else. You might also
be wondering. You see me with my big, giant, thick glasses here,
what if you have glasses, Well, you can add you can use
your you know, your own glasses within a VR headset. Let me tell
you, as somebody who's been using VR for quite a while now, long
enough, if you have glasses, especially if they're big, thick glasses like
mine, but anybody who requires prescription glasses, you're not gonna have the greatest
time possible VR because you have your glasses on your face. Even though they
have spacers and things for VR headsets. I can show you on my metaquest
right here, you can add these spacers, this black foam that kind of
extends out to make it work better on your face. I'm gonna put these
on right now. I don't even know if I'm on camera, I can't
see, but they stick out, and if you have glasses, it's gonna
have to stick out even further. You're adding more weight, and you're adding
more weight out front of your face, so it becomes a thing. And
then you got this issue where you take off your VR headset and your glasses
are always getting stuck inside your VR headset. No matter what VR headset,
your glasses are gonna get stuck in it. I'm kind of getting ahead of
myself and the user experience of VR. But let's talk about that for a
minute. We'll go over more specs of the Apple Vision Pro here in a
second, but I want to talk about just what a lot of early adopters
with the Apple Vision Pro are about to learn that the rest of us who
have been dabbling in VR for years already know that is no matter how comfortable
they make this and it looks as comfortable as a VR headset can be.
I mean, I'm scrolling through the images here on YouTube. You can go
watch the video and follow along. I'll link to the video in the podcast
description. Another reason why if you're listening to the radio. You should subscribe
to the podcast. There's all sorts of goodies in the podcast description. But
look how comfortable this thing looks. And I'm sure for a VR headset that
it is quite comfortable. I bet you it's the most comfortable VR experience to
date. That being said, all that means is that whereas maybe someone wearing
a meta quest, where somebody wearing a meta quest would be comfortable in it
for twenty minutes, maybe they'll be comfortable in it in an Apple Vision Pro
for thirty minutes or maybe twice that long, forty minutes something like that.
I would say in my experience as somebody who has used VR for a while,
that I would say, like the thirty minute mark, definitely, the
one hour mark is like, at some point you are very much so going
to notice and be discomforted by the fact that you have any amount of weight
hanging off the front of your face and resting on your nose, resting on
your head, resting on the back of your head, doesn't matter how they
distribute the weight. Eventually you will uncomfortably know it'll break you out of whatever
VR experience you're having. You'll be disconnected from it. Because you become aware
at some point that you have something hanging off of your face and something pressing
into your face, especially if you wear glasses. The experience, no matter
how comfortable a VR headset is, at some point becomes uncomfortable. And that
is one of the biggest hurdles for VR and wide adoption, not even counting
that some people get motion sickness and disoriented and VR. It's just the fact
that you have a physical device strapped to your face. And I know what
I'm saying right now is resonating with every single person listening or watching this who
has ever dabbled with VR. It becomes uncomfortable. No matter how comfortable it
seems when you first put on these devices, it becomes uncomfortable, mark my
words. The same thing is going to happen to the Apple Vision Pro.
They've made it as comfortable as it can be, but it's actually a little
bit heavier than the Metaquest because there's more hardware into it. Inside of it.
As we'll get into I can hear the bump music playing. Let's keep
talking about the Apple Vision Pro when we come back you are listening, Let's
talk about specs and things like that. You're listening to geek Therapy Radio,
don't go anywhere. Welcome back to geek Therapy Radio. You've got your mental
curator, Johnny Hemberger geek Therapy Radio dot com. And all the social media
is just type in geek Therapy Radio or geek Therapy Radio podcast and you'll find
me. Same thing. All your podcast players, Apple, Spotify, iHeartRadio
app. Of course, type in geek Therapy Radio podcast. Look for the
red, white and black color scheme, and that's how you got me.
All right, we're talking about Apple Vision Pro, and I just spent the
last segment kind of talking about the comfort of it, of not the Vision
Pro specifically, because I don't have one in front of me. I don't
have one to just to play with. They start at thirty five hundred dollars.
That's out of reach for me and for most people. But I was
talking about and discover briefly that no matter the VR headset, no matter how
comfortable they've made VR headsets, and the Oculus has got more and more comfortable.
The Mediquest, which I still call Oculus, has got more and more
comfortable. The Vision Pro is probably the most comfortable headset ever conceived, but
at some point, sooner or later, you do realize that you have something
hanging off the front of your face and something pressing into the bridge of your
nose and pressing if you have glasses, pressing your glasses to your face,
and straps going around your ears, and the weight distributed however it's going to
be distributed. It doesn't matter how comfortable it is initially. Eventually, this
is the Achilles heel of modern VR in AR is that eventually you realize there
is a device hanging off your face that snaps you out of whatever you're immersed
in. Is that physicality of knowing and feeling uncomfortably that something has been hanging
off of your face for this length of time. So there is going to
be unless there does a hardcore trying to prove a point and they're built differently
mark my words. Like I mentioned last segment, Apple Vision Pro is gonna
have the same Achilles heel as every other VR device so far in that it
gets uncomfortable sooner or later. It's just going to get uncomfortable. Now.
Specs price starts at thirty five hundred dollars the one terabyte model, so thirty
five hundred dollars gets you to the two hundred fifty six gearbyte model up to
thirty nine hundred dollars for the one terabyte model if you need. If you
have glasses, you can of course get a spacer and include the space or
whatever to kind of have it more out front, more kind of the center
of gravity further out in front of your face to accommodate for your glasses.
You can get insert for that, but you can also from Zeiss Optical.
You can see on the website here it's kind of grayed out at the moment,
but you can get inserts Optical. You know, prescription inserts into the
Vision Pro to help with comfort if you wear glasses. That means you can
take off your glasses and then you have some inserts inside of the Vision Pro
that are your prescriptions, so that it's just kind of all baked into the
headset. That is an additional cost. It's not as much as I thought
it would be, so Zeis Optical inserts for prescription are one hundred and forty
nine dollars of extra cost. All of this is pre tax. You can
easily spend over four thousand dollars on Apple Vision Pro four thousand. The more
I say it, the more insane it gets. And I'm not saying that
it's not worth it, but this is very much a first generation device,
and within the next few weeks months, as people are using these, they're
going to a lot of them are going to regret that four thousand. They're
gonna say this was not as it turns out because of all the things that
I've mentioned here, the realizing the weights hanging off your face, and not
even counting about talking about usability and floating windows and all sorts of things in
productivity, it's just going to become this thing might not have been worth four
thousand. There's going to be people that say it absolutely was worth four thousand.
Thing changed my life, It changed my workflow. Da da da,
Like I kind of I'm gonna believe that those claims. When I see those
claims, I just know, as somebody who has used VR for years,
including like the early generations of the Oculus, I don't have it around me,
it's in my closet behind me there that this is not gonna go the
way a lot of people who have never used VR think it's gonna go.
Uh. And I don't mean to sound like a blowhard about that is just
I will be happily surprised if the vision pro if Apple somehow perfects all the
physics achilles Heels inherent to VR and AR headsets. More specs here, So
we went over the storage all that. Where's the spec sheet? I was
trying to find the actual spec sheet for all this. So let me go
back here and we can actually there we go. So capacity, like I
said, two hundred fifty six gigabytes, five twelve gigabytes, and then one
tear bite. The display here, twenty three million pixels, three D display
system micro o led seven point three micron pixel pitch ninety two percent dc IP
three. It's pretty good color accuracy, and all that refresh rates ninety ninety
six hurts and one hundred hertz. Ninety hertz is kind of the they say
is kind of the minimum for a comfortable VR experience, although I would say
it depends on the content. It depends what you're doing. I've done VR,
you know, on Oculus in my metaquest and every whatever else I've dabbled
with that has sixty hurts and it's it's fine. The thing to remember about
VR, though, the quick tech note here that people may not realize is
when you're saying, let's say, look at the specs sheet here says ninety
hertz minimum refresh rate for Apple Vision Pro. That's ninety hurtz per I.
There's two screens, So it's not the processor isn't really doing ninety herts.
It's really doing one hundred and eighty hurts because it's ninety herts plus ninety hertz.
That's how that works. I can see that. Oh it's still recording.
Have obs freaked me out for a second? Her MYHRD drive clacking?
Yeah, So when you go up to like one hundred hurts here, that's
actually the processor is doing two hundred hurts two hundred fps. So ninety fps
ninety hurts is really one hundred and eighty FPN. So that's like also one
of the challenges in VR is it's really effectively the processor in the GPU is
doing extremely high frame rates compared to what people are typically. You know,
you game, If you see a gaming monitor that says one hundred and twenty
hurts refresh rate, that's it's one screen, so it's one hundred and twenty
hurts refresh rate. VR two screens that'd be two hundred and forty hurts effectively
is the strain on the GPU. So anyways, little tidbit about how it
hurts and FPS works on VR because it's two screens. It's two HD screens,
video mirroring up to ten ADP for airplay for mirroring. When you're ring
your view on Apple Vision Pro to any airplane enabled device including iPhone, iPad,
Mac, Apple TV second generation later airplay enabled smart TV. That's gonna
be really cool like that to me, And so I think a lot of
people that's going to be kind of like what they're purchasing this for is they
want to be able to use their MacBook pros, for instance, to do
all the hard heavy lifting, graphically intensive things and then just kind of beam
that out to their Apple Vision Pro and be able to edit videos, you
know, in VR laying on their backs. It's we're talking about we're getting
to wall E territory here, but do productivity have your multiple kind of screens
going different screens for your you know, you have microsoftic sell over here,
you have your Chrome tab over here, you have Netflix over here or whatever,
and you just be able to kind of look around this virtual workspace and
do your productivity with as many kind of screens in front of you as as
you want. That that's what's most appealing to me, and I think to
a lot of people. That's why I would like to give this a try.
Having dabbled with this kind of this all augmented reality VR type stuff with
the metaquest and with different things. Is you need to be able to see
the keyboard like I know a lot of people can type obviously without looking at
the keyboard, but you need to have that peripheral vision of the physical devices
you're using to interact. I'm holding up my mouse to the camera, mouse
and keyboard and different things. You need to be able to have some periphery
of what your hands are actually doing. That. That's one of the what's
been using augmented reality for productivity. That's been one of the challenges is being
able to see through things to see where your hands actually are on a keyboard
or on your actual desktop, the top of your actual desk. Now the
vision pro lets you see through the glass see if that's augmented reality, you
get to see your actual surroundings with these virtual screens floating around in front of
you. So theoretically you can still see your hands on your actual keyboard through
the VR device. We'll see how well that works. But I know that
tech that prospect is what so many people are interested in, including myself,
how that is actually gonna work in the real world. It goes back to
what I mentioned earlier. Eventually, as cool as it seems for the first
thirty minutes or hour, you're gonna realize that you have this big, giant
weight hanging off your face. We'll get into the weight of the actual device
in a minute. But eventually, as productive as you're being, you're gonna
your eyes are gonna sweat, your cheekbones are gonna sweat. You're gonna realize
that something is being pressed to your face, that something is dangling off the
front of your face. You're gonna be taken out of that zone. So
what really suck to be in this kind of in that flow state of productivity,
only to be yanked out of that flow state by realizing you're uncomfortable.
The other thing is the battery life is about two hours of general use and
two and a half hours if you're just watching video. But they mentioned late
I'll scroll down here later on that you can be it can be charging and
being used while it's charged at the same time. So now you'd have a
cable running to it. It's adding more weight, a USB type C cable
adding more weight so you can keep working without breaking your stride. But if
someone can keep this on their face for two hours comfortably without lying about it,
I'd be kind of surprised. We'll see how it all works out in
the wash. But telling you I don't have the Apple Vision Pro, but
I have the perspective of somebody who has dabbled with VR and owned different VR
devices for years. Man, I hear the bump music again. We are
flying through this episode. Let's go through more specs coming up on the Apple
Vision Pro. You are listening to geek Therapy Radio. Check out the podcast
your favorite podcast players just search for geek Therapy Radio podcast. But we will
be right back more Apple Vision Pro. Don't go anywhere. Welcome back to
Geek Therapy Radio. You've got your mental curator, Johnny Hemburger. We are
talking about the Apple Vision Pro that has just as of whenever you're listening to
this or watching this, it may already be out in the wild at this
point. But it's up for pre order as I'm recording this right now,
and it starts the ship on February second. So let's keep going over the
specs here where we left off. The chips inside the Apple M two,
which is an eight core CPU, four performance cores, four efficiency cores,
and a ten core GPU, sixteen core core neural engine, and sixteen gigabytes
of unified memory. Basically, this is I would say MacBook Air power,
like maybe base model mac Book Pro kind of power. It's it's very powerful.
The M two eight cores and ten core GP, eight course EPU,
ten cord GPU. That's a that's a that'll get work done. That'll actually
get real work done. If you could somehow put Da Vinci Resolve or Final
Cut Pro or whatever into uh, the Apple Vision Pro. That's enough horsepower
to video edit in four K and beyond, like with the coprocessors for a
GVC and two sixty five and all that kind of stuff. It's good ship
inside the Apple Vision Pro. I got no beef with the chip that they
have in the first gen Apple Vision Pro. It's it's actually great. M
two awesome. My MacBook Pro which is around here somewhere oh, it's charging
behind me. Is the M one pro chip, and I love Apple Shift
to their own silicon has been just wonderful. The other chip inside the Division
Pro is the R one, which is a twelve millisecond photon to photon lates
and C two hundred fftyc memory bandwidth chip to help things just be smooth.
One of the things that takes you out of VR, and what makes some
people uncomfortable and disoriented, even to the point of being nauseous, is that
if the frame rate dips too much, if it goes below that ninety hertz
or whatever per I frame rate, that's unsettling to the human brain, and
it can throw people's equilibrium off and actually make them nauseous. So the fact
that the chips inside the Apple Vision Pro aim to provide the smoothest experience possible
is a good thing. And I have no doubt that the Vision Pro,
as far as the OS is concerned, is going to be very smooth.
Apple's very good at their walled garden of making things kind of a smooth,
seamless experience between devices, So I have no kind of concerns there with the
Apple Vision Pro. I think it's going to integrate very well with your iPhone,
your iPad and your MacBook and your max and whatever you have in the
Apple way, which is to say great, which is what a lot of
people, you know like Apples because it's you don't have to think about it.
Your your phone just works with your computer. Your computer just works with
your iPad, like it all just works together. The camera inside camera,
there's a lot of there's a lot of there's a lot of stuff inside the
Apple Vision pro stereoscopic three D main camera system, spatial photo and video capture
eighteen millimeter F two point zero aperture and six point five stereo megapixels per Campra
stereo camera three D camera, the sensors two high resolution main camera, six
world facing tracking cameras. That's gonna help like track your hands and know like
when you go to pinch and touch things in the in the VR world or
augmented reality world, that hey, we're tracking your hand here on this window
and you're tracking a pinch or whatever, so you can drag the window around
in the open air. Uh, that's what those work towards. Four eye
tracking cameras to actually like see where your pupil is looking on the screen to
kind of change the focus area of of where you're looking on the screen,
occlusion or whatever it is. That's gonna be really cool. True depth camera,
light our scanner for inertial measurement units, SIME used for you know,
just where the where you are in space, flicker sensor, and ambient light
sensor to adjust kind of light levels and the opacity of the see through feature
and all sorts of things. So it's packed with cameras and sensors and that's
never been my good. The tech, the specs are never my concern with
the Apple Vision Pro. That's not where my concern is. My only concern
with Apple Vision Pro is a. The price is it's just going to be
out of reach. It's outrageous, I'll say that. And it's gonna be
out of reach for just most people. It's gonna you're gonna see people walking
around the streets flexing with their Vision Pro on. It's gonna that's not gonna
be good. Don't have a lot of time left in the show. I'm
not gonna dive too much into that, but you can see people walking around
the sidewalks with these things with their Apple Vision Pro flex more sensors, more
SPACs, optic ID IRIS based biometric authentication, optic ID data is secure data
DA DA secure's personal data. All that kind of stuff. Audio technology,
spatial audio with head tracking because of course six microarray with directional beam forming.
That's gonna help with your Microsoft team chats and your Zoom chats and your whatever's
low latency connection between air pods, pro H two to H two second gen
MAC Safe charging, cool case max Safe Charging case and USBC Audio playback.
All these different codecs. Do I need to explain them? Of course,
ac MP three, Apple losses, flag, DOL, Digital ATMOS, all
that good stuff. Video playback h DOT two six five hg v C m
v hd v C two dots six four HDR with w Provision HDR ten and
eight high log Gamma HLG. It's gonna look gorgeous. It's gonna look absolutely
gorgeous. The battery up to two hours of general use watching video two point
five hours. Apple Vision pro can be used while charging the battery. That
means you're gonna have a cable hanging off your face if you want to do
prolonged work sessions or viewing sessions. If for some reason you don't feel the
thing dragging down on your face, or you're going to be Most people are
going to be pulled out of the VR experience before two hours because it's going
to become uncomfortable. That's just the truth of the matter. Mark my words
on that, unless Apple magically solve that problem of physics, I don't just
anticipate reviewers mentioning that anticipate the uh. I've spent six months, the six
month follow up reviewer, the one month follower up review, three months follow
up review of Apple Vision Pro that's going to be number one on people's list
is Oh, it's great, it's wonderful, but then you know, it
becomes uncomfortable mark my words. Wireless connectivity Wi Fi six of course, Bluetooth
five point three operating system is called vision OS, so it's an iPad OS.
You have mac os all that, it's called Vision OS for the Vision
Pro input hands eyes, voice, input accessories, keyboards, track pads,
game controllers. I'm assuming over Bluetooth enter populary distance for people who wear glasses
and know what that means, it's fifty one to seventy five. That's very
close pupils and very wide pupils, so it's going to fit a lot of
people nicely. The weight twenty one point two to twenty two point nine ounces
or six hundred, six hundred and fifty grams based on like what how you
specked out and if you have your prescription inserts in there and all sorts of
things with the battery, So the weight varies depending on light, seal and
headband configuration. Separate battery weighs three hundred and fifty grand. You're going to
notice this weight on your head. I'm sorry, that's just the way VR
works. No matter how you try to package your house sexy, you try
to make it right. Now, that's just the way it works. It's
it's you're going to notice that weight on your face. All the accessibility things,
so vision impaired, hearing and paired whatever. I know, it sounds
like an oxymoron. If your vision impaired, why would you use a vision
pro But there are going to be use cases, I promise you that are
going to make it better for people that are hard of seeing and heart of
hearing and heart of anything else. Unfortunately, so you have all these different
aids for accessibility, the built in apps, it's about Yeah, that's about
what you'd expect for a VR device. You're gonna have access, of course,
to your photos and mail in the app store, and files and Keynote
music, be able to download your netflixes and different things. As much as
we would hope like to see this as a productivity device, it's going to
be a consumption device. It's gonna be immediate consumption device. That's just the
way it is, and that's the way it's gonna be. When you see
people walking down the street with these things, people flexing with their put their
Apple Vision pros. They're not going to be in there working on productivity on
Microsoft ex Cell. They're going to be listening to Spotify or watching Netflix and
bumping into you when they're walking down the street with these ridiculous things strapped to
their face. So Apple Vision Pro I pretty much cover the basis, We
cover the tech, the price crazy it starts at thirty five hundred dollars,
But can Apple get around physics? Are we going to see in the follow
up reviews of the Apple Vision Pro that is like any other VR device,
eventually you hit this brick wall of understanding. You're uncomfortable, you're wearing something
strapped to your face. We'll see, but that was the Apple Vision pro
You are worthy of love. If you don't remember anything else that I say
in these podcasts, you are worthy of love, you're worthy of giving love,
receiving love, and you're worthy of your own self respect. Thank you
so much for listening and hanging out with me to listening to Geek Therapy Radio
today. It's been such a joy. Be safe, stay curious, my
geeks, and I'll see you next time. Peace,