Speaker 1: Hey, this is any and Samantha, and welcome to Steff.
Speaker 1: I'll never told you protection of iHeartRadio, and welcome to
Speaker 1: another edition of Half the Hour. Please remember to drink
Speaker 1: responsibly or do whatever you are doing responsibly. Uh, water,
Speaker 1: are you slipping on? I'm stickiling, stickling, stickling. Yeah, that's
Speaker 1: why I'm sticking to just my bubble of water. Okay,
Speaker 1: what about you? I have a margarita. There, it is there,
Speaker 1: it is. I am trying to clean out some space
Speaker 1: in my refrigerator and Samantha warns me today I might
Speaker 1: be in imminent need to clean out even more space
Speaker 1: because of a sponsor. So all hands on tech over here.
Speaker 1: So uh, the order of our episodes got all mixed around.
Speaker 1: But originally I had a different Happy Hour plan for today,
Speaker 1: but it became a Monday mini, so look out for that.
Speaker 1: So this is kind of a short notice one that
Speaker 1: I wanted to do, and it is just an update
Speaker 1: on some game stuff that's going on because recently it
Speaker 1: was game Master's Day, which is what I am for
Speaker 1: Dungeons and Dragons. I am a game master. That's basically
Speaker 1: somebody who just runs a game, and that can take
Speaker 1: a lot of forms. Mine is very intense, I'll say,
Speaker 1: because I put a lot of work on myself to
Speaker 1: write this campaign and to make all the props and
Speaker 1: to do all the things. But you don't have to.
Speaker 1: It doesn't have to be that way. So I just
Speaker 1: wanted to do a rundown. And Samantha, I know you
Speaker 1: are going to have an episode soon about your game update.
Speaker 1: This sure, this is fun. I got my island is
Speaker 1: a year old, my animal crossing island. I'm scared to
Speaker 1: look at my island. It's been a minute. Ha ha,
Speaker 1: Mine looks great. Okay, then no, I'm excited to hear
Speaker 1: your updates. But in the meantime, here are some of mine.
Speaker 1: This will probably be a shorter episode, but you'd never know.
Speaker 1: I can get going and going. So for Dungeons and Dragons,
Speaker 1: the last time we checked in about that and where
Speaker 1: my campaign is, they had just talked to George Lucas essentially,
Speaker 1: and he was a very sad person who was not
Speaker 1: going to help them out because his story got like
Speaker 1: out of control and created this like evil monster and
Speaker 1: he doesn't know what to do about it. But now
Speaker 1: they sort of know who the villain is and they
Speaker 1: had come to the conclusion that fan fiction was very
Speaker 1: important to save the word world. They came up with
Speaker 1: this on their own. I didn't have anything to do
Speaker 1: with this, but I loved it for you. They might
Speaker 1: have well, because there's I have a character named after
Speaker 1: my old my old username, August Wind, and she died
Speaker 1: after she tried to publish. She was murdered after she
Speaker 1: tried to publish a story taking down kind of the
Speaker 1: crime factions, like an actual not fan fiction, but now
Speaker 1: kind of hilariously because George Lucas was unwilling to help.
Speaker 1: And because of this book, they think that she maybe
Speaker 1: wrote the story that they need and has clues in it.
Speaker 1: Which was fun because I had to go write the story.
Speaker 1: It was great. I have like I made this board,
Speaker 1: this memorial board of all her fan fiction quotes, like
Speaker 1: unfolded it. You know, it was really good. So they
Speaker 1: did that, and then one of them, Oh my god,
Speaker 1: I'm not going to go into the mechanics of this,
Speaker 1: but I'm still mad about it. But he rolled like
Speaker 1: one of the highest roles I've ever seen. It shouldn't
Speaker 1: have impossible what he did because basically with D and
Speaker 1: D you set like difficulty levels, so if you roll
Speaker 1: D twenty, then whatever that score is can equal the
Speaker 1: difficulty levels, so like a medium difficulty would be twelve
Speaker 1: whatever whatever, And now D twenty obviously he goes up
Speaker 1: to twenty. But you can add bunch of modifiers. So
Speaker 1: if you want something to be kind of impossible, you
Speaker 1: make it twenty five or thirty, because then they'd have
Speaker 1: to like roll the twenty and get a bunch of Okay,
Speaker 1: he did it. Oh, I was so angry because then
Speaker 1: I had to make up this whole other thing because
Speaker 1: he didn't go the way I thought you was going
Speaker 1: to go. Even with that, I went just behind the
Speaker 1: scenes show of me lamenting that I did that. They
Speaker 1: did this. It worked out, but I was like, oh,
Speaker 1: in the next episode, they are going to court. They
Speaker 1: got served some papers for their deeds. They're gonna have
Speaker 1: to defend themselves. So I gotta I gotta make up
Speaker 1: all the characters who are testifying against them and all
Speaker 1: their testimonies and stuff. I think it'll be fun, but
Speaker 1: I will say they're close to the end, and I
Speaker 1: have anxiety about making the ending a good ending. And
Speaker 1: we talked about this with my last campaign, which was
Speaker 1: years as long as well the ending kind of fizzled out,
Speaker 1: like it happens. But because of the pandemic and we
Speaker 1: were doing it over you know, video, it was much
Speaker 1: more difficult to have longer sessions just because you know,
Speaker 1: you're sitting around a computer. That was our case. Anyway,
Speaker 1: I know friends who still do it online. So the
Speaker 1: last I built like this apparatus and stuff for the
Speaker 1: final battle and then eventually has like everybody's tired. I
Speaker 1: just got in this. So the ending, I'm just like, uh,
Speaker 1: was based on exhaustion. This when I'm hoping it will
Speaker 1: be good. They're close, they are close, answers will be revealed,
Speaker 1: the truth of Peaches will be revealed. So it's been
Speaker 1: going well. I do like I said, I don't like
Speaker 1: that I've made it so much work for myself, but
Speaker 1: I did. I did that to myself that this is
Speaker 1: not on anyone but me. To the fact. At the
Speaker 1: point that Lauren, who's in the campaign friend of the show,
Speaker 1: Lauren vocl Baum told the others like, if you play
Speaker 1: D and D again and she's not your DM, it
Speaker 1: probably won't be like yeah, which I'll take as a compliment,
Speaker 1: but yeah, but it does mean that I never plan them.
Speaker 1: I wait until they ask can we play again, and
Speaker 1: then I'll start working you. Oh okay, that's there. Yeah,
Speaker 1: because I wait, I mean the scheduling demon is so hard.
Speaker 1: That's the joke of D and D is the biggest
Speaker 1: enemy you face is the schedule? Yeah?
Speaker 2: Yeah.
Speaker 1: And then recently, as you and I were talking about
Speaker 1: off Mike and I believe we discussed in the upcoming
Speaker 1: mini Monday Mini. Very briefly, I did get to hang
Speaker 1: out with your partner. We went to see Dune two
Speaker 1: with a group of people, and afterwards I loved very
Speaker 1: awkwardly and abruptly. I didn't say you did that, but
Speaker 1: I felt like I did. Oh okay, he just said you
Speaker 1: had to go with the game. Yes, Because of Final
Speaker 1: Fantasy seven Rebirth came out that day and me and
Speaker 1: my friend who grew up together, Katie, who has been
Speaker 1: on the show, we used to play that game all
Speaker 1: the time together. We have a lot of very fond
Speaker 1: memories with it. We have a lot of thoughts about
Speaker 1: shipping with it, because I've discussed before. But it's a
Speaker 1: big game where you can choose who you end up with,
Speaker 1: and people picked their sides, and okay, I'm going to
Speaker 1: try to not spoil it, but it's not following the
Speaker 1: original game exactly, so I don't know what's going to happen.
Speaker 1: But there's a big moment in the shipping Wars that
Speaker 1: hasn't happened yet, and I don't know if it will
Speaker 1: happen because they kind of changed the story, so I
Speaker 1: don't know. But so we went to right after this
Speaker 1: viewing to go play it for a couple hours. We
Speaker 1: didn't get that far out, honestly, but it was really,
Speaker 1: really fun and I liked There was a lot of
Speaker 1: restaurants nearby, a couple, I won't say a lot that
Speaker 1: were doing File Fantasy seven specials, so I was like, hey,
Speaker 1: this is the thing. But it did get me thinking
Speaker 1: about gatekeeping because I've discussed before, but in a lot
Speaker 1: of older games you could only have a certain number
Speaker 1: of save slots, and in my home growing up, my
Speaker 1: older brother and my younger brother were seen as the
Speaker 1: They viewed themselves as the ones who should have all
Speaker 1: of the slots because they were better at video games.
Speaker 1: So even though they were three of us and there's
Speaker 1: three slots, my game would get erased because I wasn't
Speaker 1: as serious as gaming it also had to do because
Speaker 1: the systems were in their room and I didn't want
Speaker 1: to go in there all the time. Whatever. So Final
Speaker 1: Fantasy seven, the original game, which came out in nineteen
Speaker 1: ninety seven, was considered like one of the best games
Speaker 1: of all time. It still is, Like the original is
Speaker 1: worth a lot of money. I have mine, but it's
Speaker 1: not in the it's cracked on the outside, so I
Speaker 1: don't think it I'd get any money for him. But
Speaker 1: it was a game that like impressed usually guys if
Speaker 1: you knew about it and if you had played it.
Speaker 1: And I feel bad because I think I wore that
Speaker 1: as like a badge of honor, Like I know what
Speaker 1: fole Fantasy seven is. And it's one of those situations
Speaker 1: too where I'm better at my brothers than a certain
Speaker 1: type of at a certain type of game, last of
Speaker 1: as being a big one. But this they would take
Speaker 1: the controller from me, or I'd give them the controller.
Speaker 1: It wasn't always a wrestling away of it, but they
Speaker 1: would take it and they would beat something for me
Speaker 1: and give it back like I couldn't do it. I'd
Speaker 1: be quicker if I'll just do it. And so I
Speaker 1: sort of got that in my head. So there were
Speaker 1: a lot of games growing up like Don Y Kong
Speaker 1: Country Too, or I essentially never really played it because
Speaker 1: I would just give them the controller of my in turn,
Speaker 1: because I was so self conscious about it that I
Speaker 1: wasn't as good as them, which I don't really feel
Speaker 1: that way anymore. I don't mind you and I were
Speaker 1: talking about this recently. I actually don't mind sucking. But
Speaker 1: I'm actually really good at other games too, and I
Speaker 1: have been for a long time. So that's been something
Speaker 1: with this game coming back out, is remembering where I
Speaker 1: was when I was playing it, and also just times
Speaker 1: have changed because of walkthroughs, Like you would look up
Speaker 1: online like this huge manuscript like that somebody wrote took
Speaker 1: the time to write and be like, if you want
Speaker 1: to play the piano right, here's the tune. And I
Speaker 1: don't know, I might have to do it again, Samantha,
Speaker 1: because I I came to the piano when I was like,
Speaker 1: is it the tune? I also feel like there's a
Speaker 1: lot of again I haven't chosen who I'm going to
Speaker 1: try to go for, but there's a lot of sexual
Speaker 1: attension early on, early on. Yeah. Also Final Fantasy seven
Speaker 1: is where a lot of stuff from my D and
Speaker 1: D campaign. I based it on Final Fantasy seven, to
Speaker 1: the point one of a Dylan, past producer of the show,
Speaker 1: was like, is this fun part of Fantasy seven? I
Speaker 1: was like, yeah, you got me. Yes, hey, take inspiration
Speaker 1: from where. I like that he figured it out, though
Speaker 1: I did too. I was like, hey, okay. And then
Speaker 1: a very brief up date on Lastphis to you, because
Speaker 1: I know I talked about it a ton. I'm still
Speaker 1: sending Samantha all the casting notices. Very excited. But I
Speaker 1: last time, when we were talking about the remaster that
Speaker 1: just came out, I was staying there were some challenges
Speaker 1: I didn't know I could beat. I beat them. I
Speaker 1: beat them most, and they were one of really hard.
Speaker 1: It was a head shot for everybody that's difficult. And
Speaker 1: I recently beat the game on hard thinking it was
Speaker 1: on light. Oh now that is a big brag, but
Speaker 1: trust me, I remember being like, wowife sucks so bad
Speaker 1: because I thought it was so it was hard, but
Speaker 1: I thought it was light. Yeah, it was a very
Speaker 1: nice surprise. But I just say this because again, I'm
Speaker 1: pretty good at this game, and I feel like it's
Speaker 1: you know, I'm trying to get better about looking at
Speaker 1: this behavior from my childhood where I just thought I
Speaker 1: could never be as good as my brothers. I wasn't
Speaker 1: good at video games, which I feel like a lot
Speaker 1: of my friends, especially my female friends, have internalized, Like
Speaker 1: I have some friends that won't play video games at
Speaker 1: all because they're like, oh, I'm not any good. I
Speaker 1: won't be any good. But I'm trying to get better
Speaker 1: about being like I'm not good at that game, but
Speaker 1: damn'm not good good. Yes, Yes, although I have had
Speaker 1: many funny instances where I brag about how good I
Speaker 1: am at the last of Us and then die very
Speaker 1: comically immediately. Sometimes that happens too. That's how it goes.
Speaker 1: That's how it goes. Yes. My same friend who I
Speaker 1: played fun Fantasy seven with, she was like, we have
Speaker 1: to play Mario Kart at least once because she's really
Speaker 1: good at it and I'm really bad at it, but
Speaker 1: I think it's fun. Like I love playing it, but
Speaker 1: I'm bad. I've gotten twelve race. That's me. I had
Speaker 1: a great time. I had fun doing it. I have
Speaker 1: fun doing it. I get why that's not fun for
Speaker 1: some people, but for me, I was just like, al right,
Speaker 1: being a lass and explaining I don't I don't play well,
Speaker 1: just stop asking me. It's annoying if people get mad
Speaker 1: at you for it, Like I feel like she doesn't care.
Speaker 1: I could be in the twelfth was it with Katie?
Speaker 1: Then I was probably like Katie, I'm so sorry. Out
Speaker 1: of it and then it's very awful. We just got stuck.
Speaker 1: I was like, yeah, that's about right. Yep, that's about right.
Speaker 1: That's about right. And it is true that sometimes I
Speaker 1: do like if if somebody's better at a thing than me,
Speaker 1: Like my little brother was really good at blitz Ball,
Speaker 1: which was a mini game in fun Pansy ten, I
Speaker 1: would ask him to do it for me. It wasn't
Speaker 1: worth it to me to spend that time in that stress.
Speaker 1: I would just ask him to do it. So there
Speaker 1: is space for that too. Sometimes it was an unhealthy
Speaker 1: thing of me just being like low self esteem and
Speaker 1: them kind of dismissing me as a video game player.
Speaker 1: But sometimes I'd be like, can you please do this,
Speaker 1: which again I was like, I could make some money
Speaker 1: play in this game. If there's any interest. We've talked
Speaker 1: about this, I know, I know, well, listeners, if you
Speaker 1: have any games we really do appreciate when you send
Speaker 1: in suggestions. They have definitely led to me purchasing some games,
Speaker 1: playing some games that I didn't know about, so please
Speaker 1: me too. Please let us know if you have any
Speaker 1: thoughts about any of these. I have such a long
Speaker 1: way to go if I always seven, oh my gosh,
Speaker 1: but it'll be fine. You can email us at stephaniea
Speaker 1: mom stuff at iHeartMedia dot com, give med us on
Speaker 1: Twitter at mom Stuff podcast, or on Instagram and TikTok
Speaker 1: at stuff I Never told you. We have a tea
Speaker 1: public store, and we have a book you can get
Speaker 1: wherever you get your books, and it has stuff about
Speaker 1: the new games in there, so yes, see yes. Thanks
Speaker 1: as always too, are super producer Christina, our executive producer Maya,
Speaker 1: and your contruder Joey. Thank you and thanks to you
Speaker 1: for listening. Stuff I'll Ever Told You's production by Heart Radio.
Speaker 1: For more podcast from my Heart Radio, you can check
Speaker 1: out the heart Radio app, Apple podcast, or wherever you
Speaker 1: listen to your favorite shows.