Gesamtlänge aller Episoden: 1 day 14 hours 58 minutes
Everyone loves themselves a good movie, just like a good realtime-rendered scene - and as we do with the latter, some people take their passion obscenely far in making their favourite movies the best they can be. We talk with Bobson Dugnutt about fanedits, a small scene that might seem familiar in all but its final products.
Links for this Episode:
Fanedit.org: https://ifdb.fanedit...
As we learn in this episode, the executable graphics competition just celebrated their 18th birthday! High time we talk to one of the most regarded creators of those little programs - yx is joining us to talk about the creation process and the community behind it.
Links for this Episode:
in4k on Github: https://in4k.github.io/wiki/about
Selection of 4k Executable Graphics: https://executable.graphics/
PoshBrolly: http://www.poshbrolly...
Whether it is to divert expectations, provoke, bend the rules or simply have a good time and be creative: humour, satire and gimmicks are a long-standing tradition in the demoscene...
It was the end of the year, so our producers joined the hosts to wind down, have some fun and reminisce about their first year as part of the team.
We give some insights and thoughts from behind the scenes, talk about our favourite episodes, parties and anything that happened in 2022 - and give some first hints what's to come for 2023...
After long summer nights, it's getting cold outside again and the demoparty calendar gets sparser. In this special, we invite two guests to discuss a topic intimately, as you might catch the conversation close to a bonfire after a good compo night:
Our two guests hardly need an introduction - Kiero (MadWizards, Elude) and H0ffman (Logicoma, Unstable Label) share their experiences, feelings and anecdotes about competitions...
Welcome to our biggest episode yet!
We can all agree sceners are a peculiar bunch, and our scene is a community like no other, juggling creativity and technical prowess, often even within the same individuals...
The Scene is Dead! Or is it? How do newcomers experience the demoscene when joining these days, and how did the pandemic and lack of physical events impact them?
We are talking to Tobach, famed for sheep and fantastic demos on exotic devices - and give Okkie a good while to talk about the release of his first demo (he did it, people!!)
Links in the episode:
Demoscene Discord Server: https://discord...
For the past couple of years, demos in JS, running in Web Browsers have become a fixed part of the demo compos. We invite Ninjadev to chat about their work, their own tool nin and other groups and productions.
Join us for an all-new episode after our longer break - it's great to be back!
Links from the episode:
PS’ Webdemo Presentation (http://tinyurl.com/webdemos, https://www.youtube...
25 years ago in Northern Germany, an Amiga/C64 demoparty called "Symposium" and a PC demoparty called "Mekka" decided to merge into one common demoscene event on Easter, bringing the home computer and PC demoscene under one roof - Something almost unthinkable at the time.
This was the beginning of a tradition that was eventually carried on by Breakpoint and resulted in Revision, the world's biggest pure demoparty.
Ah, the kids we were.....
For the first time in a long while, we are venturing beyond our own realms, and invite a guest from a scene not so different from ours: We have a chat with Alex McLean, a key figure of the Algorave movement, about the similarities and differences of our scenes and creative process. Let's see if we can draw some inspiration from each other!
Algoraves have been an ever-growing trend over the past ten years, in which musicians livecode their music to please the dancing masses...