Gesamtlänge aller Episoden: 23 days 8 hours 50 minutes
The team jumps right into a fight with some undead. Vax’ildan ends up surrounded and takes a few hits getting paralyzed before the team can jump to his aid, but the fight is over almost before it begins once Tiberius gets involved.
This time around, Vox Machina finds themselves in dire straits. A tangle with a smelly giant paves the way for their next big test: the assault on K’varn’s temple. Who will survive this grueling battle?
Join Matt Mercer as he walks aspiring GMs through some tips and tricks of the trade, then leads Dan Casey, Ify Nwadiwe, and Zac Eubanks through an entirely improvised one-shot!
Vox Machina find themselves out of the frying pan and into the fryer as the Illithid force makes itself known, and an ally reveals their true intentions. Will Vox Machina manage to escape the Underdark?
After allowing themselves a single night’s rest back in the city of Emon, Vox Machina sets out for their meeting with the Sovereign Uriel and the Council of Tal’Dorei.
The party finishes their necessary purchases within the city of Emon in preparation for their journey.
As Vox Machina completes their journey across the Ozmit Sea, Tiberius and Scanlan engage in a strange math workshop until Kima arrives and prepares the group for the culture shock awaiting them in Othanzia's capital city of Vasselheim.
Parting ways with their beloved cleric, Vox Machina is now adrift in a strange and unfamiliar city.
With the party now split due to requirements of The Slayer's Take, Scanlan, Percy, Vex, and Grog find themselves teaming up with an unlikely duo.
Our unlikely collection of travelers press forward into to the frozen, hoary wilds of the Vesper Timberland, closing the last few miles between themselves and their prey.