Gesamtlänge aller Episoden: 3 days 2 hours 35 minutes
In this episode, I am joined by Freddie Carlini. He is the mastermind behind Mixtape Massacre, a highly thematic board game where you are the slasher hunting down victims to collect souvinirs. Freddie talks about how Mixtape Massacre is NOT TSA Friendly! It is a hilarious story. We also talk about running over zombies on a motorcycle, chunky dice being cool, and how dice trays save time and dice! All this and more coming up. Thanks for listening!
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Spencer Mohr joins me on this episode. His company, Dastardly Fun Entertainment, has put out two games a year, and I have played and enjoyed both. Their second game, Dastardly Drivers, was a finalist in the game design competition I sponsored last year. Thanks for listening.
Dastardly Fun Entertainment on The Game Crafter
My grandmother, who I called Mee-Maw, bought Michael Marra’s 13 Dead End Drive for me back in 1993 when it came out. I am not 100% sure why, but I am so glad she did. It is hard to believe that the game is 30 years old! That makes me even older.
Anyway, 13 Dead End Dr got a lot of playing when I was young. My little sister, brother, and I played a lot of Clue, and this gave us a new mystery to solve, a new toy to play with...
John J. Wick, the game designer and RPG creator, joins me in this episode. He is the man behind CAT, a great RPG where you play a cat protecting your human from forces they cannot see. John and I talk about the usual stuff, and also his fun RPG's that can be played in a lunch hour. (Links below)
PLAY
CAT
In early 2019, The Son and I were watching a lot of Watch It Played with Rodney Smith. One episode that caught my eye was Horrified, by Ravensberger. Then, for some reason, I forgot about it. It kept coming up on lists of games that are great to play in an hour. While attending a convention, I saw it at the flea market event and snatched it right up. I sat down that night and played it with a fellow game designer. We both enjoyed it...
Corey Clark, founder of Blue Falcon Board Gaming, joins me to talk about his organization and what they do. He has one of the most original ways to get into gaming. We try to come up with a term for people that are not board game literate. He also has one of the more obscure hidden gem games that I feel like I must own. All of that an more. Thanks for listening!
Hidden Gem
When you think of the classic games, what comes to mind? Monopoly, Risk, Candyland, Chutes & Ladders, and of course Clue. It is unfortunate that Clue doesn’t get more respect in today’s board gaming community. The playtime is short. The rules are simple. And dammit, it is just plain fun! We had a copy of Clue when I was growing up. I am the oldest of three, and my sister, brother, and I would play Clue for hours. That is the best part about the game...
A month ago, I was quarantined to my bedroom with COVID. One night, I had a bout with insomnia. Then, it occurred to me! I had a few solo print and play games printed in my print and play box (link in the show notes) that were specifically designed for solo play. So, I got up, grabbed my D6’s and played 1472 The Lost Samurai. I did not win, but I was then encouraged to try 1972 The Lost Phantom. Again, I did not win. This time, I was encouraged to reach out to their designer Mike Heiman...
As you faithful bridge-building listeners know, I am a huge fan of reading about board games. I then like to try and interview the author. This happened with The Beginner’s Board Game Bible and its author Ben Hoppe. In his fantastic book, (if you haven’t bought it yet, do it) he mentions games to help break people into this great hobby. Many of his game suggestions I had heard of, or already had played. Yet, one game nagged at me that I really wanted try. It was 1995’s Mystery of the Abbey...